Genre: | Unknown Genre Type |
Publisher: | Argus Press |
Cover Art Language: | English |
Machine Compatibility: | Dragon 32, BBC Model B, Acorn Electron, Spectrum 48K, Spectrum 16K, BBC Model A |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st February 1986 |
Original Release Price: | £1.00 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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Game Of The Year Awards (Spectrum 48K/128K)
Game Of The Year 1985
Gyroscope (Melbourne House) (Commodore 64)
Lord Of The Rings might be the game everyone's talking about, but Gyroscope is the one that everyone's playing.
Lord Of The Rings (Melbourne House) (Commodore 64)
A worthy successor to The Hobbit and, in my opinion, Melbourne House's best adventure to date... A flawed classic, but a classic nonetheless.
Causes Of Chaos (CRL) (Commodore 64)
The game will stand and fall on whether or not the multiplayer aspect appeals. Personally, I find it awful.
The Worm In Paradise (Level 9 Computing) (Spectrum 48K/128K)
You'll find the challenge well worth the effort.
Philosopher's Quest (Acornsoft) (Acorn Electron)
Don't be put off by the somewhat strange logic needed to play this game, as it is without doubt one of the finest adventures ever written for the BBC, and is therefore highly recommended.
Masquerade (US Gold) (Commodore 64/128)
A good adventure which makes a pleasant change from monster bashing and alien zapping.
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The game sounds almost too simple but is ridiculously addictive... Will guarantee that you will have 'just one more game'.
Evil Crown (Argus Press) (Commodore 64)
I feel that, deep down, there is a good game trying to get out here. Nevertheless, the combat sequences are rather unsatisfactory.
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Not one of Quicksilva's better games. It lacks the excitement of Beach-Head and you can't help but feel that you've seen it all before.
Brainstorm (Bubble Bus) (Spectrum 48K)
Bright, colourful and fun to play. My only quibble is that it is too easy to get killed.
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If you are daunted by games that at first seem impossible, then don't go for it, but I'm hooked.
Space Doubt (CRL) (Commodore 64)
Simple, but effective. The thread of humour that runs through the game is very good and the game itself is quite good and colourful.
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Great graphics, great concept, but disappointing due to a few small design errors.
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Although you can keep the Decepticons at bay with your blaster, it's best to head for a defensa pod to recover and continue the game with a different transformer.
Their Finest Hour: The Battle Of Britain (Lucasfilm/US Gold) (Spectrum 48K)
An excellent game that will be played for months to come.
Fight Night (US Gold) (Commodore 64)
A game which offers one or two little extras... which may give it an edge in what is rapidly becoming an overcrowded market.
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Mercenary (Novagen) (Commodore 64/Plus 4)
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Scalextric (Virgin/Leisure Genius) (Commodore 64)
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Barry McGuigan's World Championship Boxing (Activision) (Spectrum 48K/128K)
A very playable game complemented by nice graphics.
Myla Di'Kaich (Global) (Spectrum 48K)
There are some quite nice ideas in this game... but the screens just look too bright and messy and the overall feeling is one of confusion.
Wild Ride (Interceptor Micros) (Commodore 64)
A jolly, addictive little game, with reasonable graphics and sound.
Winter Sports (Electric Dreams) (Spectrum 48K)
I can't really fault the game's value for money... but you're still left with the feeling that overall the game is "all right". I doubt you'll load it in again.
Robin Of The Wood (Odin) (Spectrum 48K/128K)
An excellent arcade adventure. If you like chasing through huge mazes and mapping them whilst performing various mini-quests, then this is the game for you.
Adventure Games For The Amstrad CPC464 (Collins) (Amstrad CPC464/664)
I like the tone of this book, it is light and humorous without being empty and waffly.
Atari 130 XE Games Book (Melbourne House) (Atari 130XE)
There are lots of good old classics here, with enough help and advice to make the hard work a bit easier. I'd recommend it.
Games And Graphics Programming On The Amstrad Computers (Micro Press) (Amstrad CPC464/664)
Well written and well produced. The book is clearly laid out with helpful diagrams and distinct listings that don't make keying in more of a headache that it need be.
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