Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st August 1986 |
Original Release Price: | £0.98 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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Linked reviews are available to view in full on this site.
Bobby Bearing (The Edge) (Spectrum 48K)
Totally brilliant! If you don't buy this, throw your Spectrum away.
Room 10 (CRL) (Amstrad CPC464)
Room 10 is simple, addictive fun with a capital F. Well put together, with neat graphics, terrific sounds and totally absorbing gameplay.
Pyracurse (Hewson Consultants) (Spectrum 48K)
This is something very special. Atmosphere and addictiveness in equally enormous quantities.
Nick Faldo Plays The Open (Mind Games) (Amstrad CPC464)
Nick Faldo Plays The Open is good fun and instantly playable. But, to be honest, Ariolasoft's Golf Construction Set on the Commodore 64 has the edge.
War Play (Anco) (Commodore 64)
There are three levels of play, ranging from easy to hard. Definitely not in the Commando/Rambo league.
Kung-Fu Master (U. S. Gold) (Amstrad CPC464)
It's fast paced, graphically excellent and very addictive. There are only five levels to the game but there's enough in them to test your joystick.
Time Trax (Argus Press) (Commodore 64)
To find an object, you need to LOOK in a likely place. Unfortunately, there are an awful lot of likely places, and it takes a considerable amount of time to check them.
Trap (Alligata) (Commodore 64)
Not too complicated, easy to get the hang of - and, most importantly, fun to play.
Acro Jet (Microprose) (Commodore 64)
An action-packed flight package - lots of fun, and probably the fastest simulator you'll ever fly - based, as it is, on an acrobatic jet.
This isn't a simulation for the novice fighter pilot - and frankly the huge price tag just isn't justified by the product.
Solo Flight II (U. S. Gold) (Commodore 64)
Great product - great value. This must be the closest thing to flying short of going up in an aircraft.
White Viper (Creative Sparks) (Commodore 64)
It's all pretty dreadful, although there is some reasonable music to accompany your quest.
Bruce Lee (U. S. Gold) (BBC Model B)
Neatly combines arcade action with martial arts in a very entertaining package.
Sai Combat (Mirrorsoft) (Amstrad CPC464)
A sort of Way Of The Exploding Fist with sticks... Good fun it is, and the Sai Warriors are big, bright and very colourful.
Spy Hunter (U. S. Gold) (BBC Model B)
An amusing variation on the old arcade zap-'em theme... In best Bond tradition, your car can even turn into a hydrofoil, which gives you the chance to confront a whole new set of villains and obstacles on water.
Ninja Master (Firebird) (Spectrum 48K)
A good value budget game - but might not be long on lasting appeal after you've whacked through it a few times.
Helichopper (Firebird) (Spectrum 48K)
Frills like a joystick option, an instruction screens, comprehensive menu screen and a hi-score table don't stop this effort registering a high mark on the old boredometer.
Rebel Planet (U. S. Gold) (BBC B/B+/Master 128)
A good adventure should grip, and Rebel Planet is certainly gripping. I never did get to grips with the tortuous workings of the author's mind.
Action Reflex (Mirrorsoft) (Spectrum 48K)
The main problem with the program is that bouncing is so bloody hard to control...! Once he's started his frenetic bouncing routine, it's nigh-on impossible to stop him from careering into something deadly.
Kane (Mastertronic) (Amstrad CPC464)
Kane was good fun on the Commodore and is equally fun on the Amstrad. We like it. Honest, njun.
Rock 'N Wrestle (Melbourne House) (Amstrad CPC464)
Rock 'N Wrestle is okay, but it's nowhere near The Way Of The Exploding Fist in the fun stakes.
Core (A 'n F) (Amstrad CPC464)
It says on the box that this game will require "speed, skill and brains". Yes, it does need these, but it also requires A-level maths to figure out the icons!
Split Personalities (Domark) (Spectrum 48K/128K)
It may just be sliding blocks... but it's great.
Legend Of The Amazon Women (Silvertime) (Commodore 64/128/Spectrum 48K)
The combat action is extremely slow and the game becomes somewhat tedious very quickly.
Disk 50 (Cascade) (Amstrad CPC464)
None of these games are really gems, although Backgammon is quite good. When all is said and done, £9.95 for 50 games is extremely good value.
V is fairly entertaining, but it's a pity it isn't easier to get into.
There's nothing really wrong with the game... It is fun to play, as well as being challenging: There's music too. But it's ghastly.
Baby Berks (Alpha) (Commodore 16/Plus 4)
Gameplay is fairly slow and it's quite annoying when you run into a baby that has been shot - because they take a hell of a time to die!!
The Return Of Rockman (Mastertronic) (Commodore 16/Plus 4)
It tries to copy Boulderdash and falls flat on its face.
Hektik (Mastertronic) (Commodore 16/Plus 4)
This game was good on the Electron all those centuries ago and C16 owners may think it's a bit dated, but the challenge is still there.
Runner (Firebird) (Commodore 16)
Runner is too simple by half for a computer game. Even noughts and crosses has got some challenge to it.
The Black Cauldron (Sierra) (Atari ST)
A very clever and varied game, with some outstanding Disney style graphics.
King's Quest II (Mirrorsoft) (Atari ST)
The plot, and cartoony-style graphics, make King's Quest II very suitable for the 8-11 age range.
Seabase Delta (Firebird) (Spectrum 48K/Plus)
Quite a reasonable little adventure, a bit of fun, albeit rather lacking in atmosphere appropriate to the situation.
The Slave (Gregory Software) (Atari XE/XL)
As far as creating an adventure is concerned, it does remarkably well. Just about every possibility and option likely is covered, including adding sound at title screen, and game save and restore.
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