C&VG
1st August 1986Seabase Delta
You're Ed Lines again, that punny reporter, who having completed Subsunk by sending the message, had it intercepted by enemy agents. Using a mysterious magnetic force, they have dragged the sub into an undersea base. You must locate a mini-sub to escape, but also unravel the secrets down below. Will you ever get back to file your story?
Right at the start you are standing by a corpse with a briefcase - shades of Mission Impossible! No tape recorder here, though, but a quick frisk does no harm, and soon you learn of a plot involving a missile to be fired from the base.
Time to explore, now, and you soon discover how to operate a railway linking different parts of the base. Travelling is a rather laborious affair, involving fastening and unfastening your seatbelt, with an enforced delay whilst a commentary on the journey is displayed. This is a time waster, and as visits to a number of stations are involved, becomes very tedious.
The technique of delayed response is used quite often, and is even more annoying when you are trying to reach a table over a slippery floor. This problem calls for many attempts, both by way of vocabulary and ideas, and becomes very frustrating.
The vocabulary is sparse and, in particular, I had great problems in operating a switch, positioned to the right, and clearly marked Left and Right. Eventually, PUSH SWITCH turned out to be the clue to operating it.
There is plenty to explore, for apart from station platforms that have no exits, and seem to exist solely for the purpose of housing an object, there is a complex of passages and rooms on a number of levels, at the end of the journey. But can you get back!
This is a graphic adventure. Most locations are preceded by a full screen picture, quite detailed and colourful, and reasonably fast to draw. These are only displayed at the first entry to a location, unless you LOOK.
Quite a reasonable little adventure, a bit of fun, albeit rather lacking in atmosphere appropriate to the situation. A snip at £1.99.
Scores
Amstrad CPC464/664/6128 VersionVocabulary | 40% |
Atmosphere | 50% |
Personal | 40% |
Value For Money | 90% |
Overall | 55% |
Scores
Commodore 64/128 VersionVocabulary | 40% |
Atmosphere | 50% |
Personal | 40% |
Value For Money | 90% |
Overall | 55% |
Scores
Spectrum 48K/Plus VersionVocabulary | 40% |
Atmosphere | 50% |
Personal | 40% |
Value For Money | 90% |
Overall | 55% |