Genre: | Unknown Genre Type |
Publisher: | MSM Ltd |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad 6128, Amstrad CPC664 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st January 1985 |
Original Release Price: | £0.95 |
Market Valuation: | £1.50 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Linked reviews are available to view in full on this site.
Manic Miner (Software Projects)
Definitely a game to look out for in the shops and it will keep you amused (and frustrated) for hours.
Nine levels of playing difficulty in which there are an ever increasing number of eggs to scramble.
A watery version of the classic 'Star Trek' game that first appeared on CP/M S100 machines back in the days when you could still get a copy of 'Byte' through an average letterbox.
Although the graphics and sound are of a good standard, its a shame that that there isn't a keyboard playing option - because not everyone has a joystick.
Return To Eden (Level 9 Computing)
Being a Level 9 job, I thought I might be stuck with text. But no! There were very respectable graphics drawn with speed at every location I came across!
Lords Of Time (Level 9 Computing)
Very enjoyable to play... Like all the Level 9's I have come across, the descriptions are perfect to give you a clear picture, accounting for the absence of graphics.
One of the best games to be introduced for the CPC464 so far, and I predict that it will be as popular as it is addictive.
The Amstrad CPC464 Explored (Kuma)
The documentation with the included assembler is quite poor - but despite this, it's good, and with the help of The Amstrad CPC464 Explored, it's easy to use.
A game with a surprising addictiveness to it, mainly because of the fact that you can alter the intelligence of the ghosts, from super-intelligent to pretty thick.
The game gains extra points for the large animated displays that pop-up when you hit the ball into a bunker or onto the green.
This mysterious game with addictive qualities involves flying your Harrier around an island avoiding planes, flak and gunboats.
With four bridges to manipulate, you'll need exceptional co-ordination... As soon as you have one man safely across a bridge another appears to require assistance.
Worth a glance and it is one of the few available to have an option for one or two players.
Recommended for a first time arcader, although the hardened player will get bored with it very quickly as each level changes only slightly from the previous one.
I cannot say much about this game other than let's hope that once the aliens have broken in, they'll just go home again.
I gather that Amsoft themselves now use this to plan their work, and that there is a long queue of people waiting to snap up the first production copies; enough said.
This package seems to be high on natural appeal and must be a sure fire hit for those long, long winter evenings.
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