Home Computing Weekly


Dungeon Gold

Author: J.W.
Publisher: Stainless
Machine: TI99/4A

 
Published in Home Computing Weekly #78

This is the sort of game for which I have little patience and soon become bored playing.

You have a 10 x 10 maze to explore with the purpose of discovering gold to buy spells and potions. As each room is entered, you are shown the walls and exit points. Basic graphics, but saves time waiting for anything more elaborate.

Below this is a clue is given as to how many rooms away the gold is. Then comes your current status recorded as hit points and experience points. Monsters lurk in the maze and, unless combatted by sword or spell, will attack and brings the game to a close. If you survive, however, your hit points will increase so the healing powers of potions really are necessary. Once gold has been obtained, experience points are awarded, but the higher these become the faster the monsters attack.

Once the game has ended, you are given your final status. If you've excelled, this is "god". A low score means you will be addressed as "scum": Very amusing for the programmer I'm sure, but not what I would call the best possible taste.

J.W.

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  • Rainbow Front Cover
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  • Diver Front Cover
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  • Charming Front Cover
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  • Aztec Gold Front Cover
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  • Program Index Front Cover
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