Genre: | Unknown Genre Type |
Publisher: | Home Computing Weekly |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B, Acorn Electron, Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum Plus, Spectrum +2, Spectrum +3, Generic |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 6th December 1983 |
Original Release Price: | £0.35 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Author(s): | - |
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Roo can make many different actions, requiring sustained concentration as well as deft fingerwork to succeed.
Halloween (Stainless) (TI99/4A)
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Shark Treasure (Dragon Data) (Dragon 32)
The shark graphics are really superb, and caused the occasional roar of laughter.
Gunsmoke (Software Invasion) (BBC Model B)
Good graphics, sound effects and music - Software Invasion have set themselves a high standard to keep up with this.
Aztec Tomb Adventure (Alligata) (Commodore 64)
Very good, block graphic pictures... The actual adventure is quite difficult, and could do with a help envelope.
Tutankhamun (Micromania) (Spectrum 48K)
An enjoyable game... You may start in any one of the first five rooms and work your way through from there.
Tunnels Of Doom (Texas Instruments) (TI99/4A)
In both games, you must explore dungeons and corridors. The former is intended as a demonstration of the latter, but is also described as suitable for younger children.
Aztec Gold (Lizard Games) (TI99/4A)
The program itself is a master for any adventure because it is entirely data-driven, the program being loaded first then data read from files.
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The graphics are excellent and objects disintegrate nicely when zapped.
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Fun To Learn (Shards) (Dragon 32)
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Circus Adventure (Dragon Data) (Dragon 32)
This is a good idea, poorly executed. Many parents could themselves produce better programs for their children than this.
Mission ZX (Ian Carroll) (Spectrum 48K)
My two sons, aged nine and twelve, and several of their friends were happily and quietly entertained for a whole afternoon with Mission ZX.
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Sound was used very well, and all in all this is a very fast and enjoyable game.
Chieftain (Virgin Games) (BBC Model B)
I expected better... It's written in Basic, the action is jerky and it's fairly slow - certainly not up to the standard we have come to expect.
Blastermind (Martech) (Spectrum 48K)
The graphics are nothing spectacular, and a major programming fault is the unnecessary display of the playing board at times, together with "press enter to continue".
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One or two players may take part in the game. In the two player version, each player has their own secret number to guess.
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Solving a crossword is a little tedious, as Word-Play always requires explicit answers to questions.
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There is a time limit on how long you have to respond, which decreases as you reach higher levels.
Braintwisters 3 (Stainless) (TI99/4A)
Help is supposed to be given if the space bar is held down, but, unfortunately, this only caused the program to stop due to an error.
Quetzalcoatl (Virgin Games) (Spectrum 48K)
Mazes are presented as 3D perspective views of long corridors, with doors set in the walls... Drawn at high speed.
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The game appeals to me, and gives a change of scene from outer space to the Oval.
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The speed is pretty slow for a game written in machine code, and the game itself is altogether quite boring.
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On the whole, Golf is not fantastic. How many more slow, Basic games can the market take?
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