Home Computing Weekly


Rabbit Shoot

Categories: Review: Software
Author: P.S.
Publisher: Phipps Associates
Machine: Spectrum 16K

 
Published in Home Computing Weekly #40

I was expecting great things after I read the insert of Rabbit Shoot: "Machine coded for the best speed and graphics presentation". I was bitterly disappointed.

From what I could gather, the only thing which was in code was the sound effects, which were nothing special anyway.

If I am wrong and it is all in machine code then it is the most inefficient coding I have seen for a long, long time.

Rabbit Shoot

The game is split into two parts. Firstly, the instructions on one side of the tape, and the game on the other side.

You are in a field, and at one end are a few rabbits.

You have a shotgun (which seems to be pointing in the wrong direction), with which you must shoot these poor rabbits. Could there be something slightly immoral buried deep inside this game?

I had to fire a few shots before I found out where my blast was going. All you can see is the 'smoke' from your gun, and a quick flash where the shot lands.

The quality of the graphics leaves a lot to be desired. The speed is pretty slow for a game written in machine code, and the game itself is altogether quite boring.

P.S.

Other Reviews Of Rabbit Shoot For The Spectrum 16K


Rabbit Shoot (Phipps Associates)
A review by James Walsh (ZX Computing)

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