Home Computing Weekly


Kippy's Nightmare

Author: P.B.
Publisher: Data Force
Machine: TI99/4A

 
Published in Home Computing Weekly #40

This machine code game comes complete with an introduction using the Terminal Emulator II and its own high-speed loader.

Documentation is adequate, if a little confusing, consisting as it does of Extended Basic instructions and a short addendum for the Mini-Memory.

The game is confusing, too, throwing you in the deep end. The aim is to guide Kippy around a grid, using either the keyboard or the joysticks, in an attempt to cage up to six monsters, using Poofers (No, not poofters!).

I don't know what they are either. They appear to be some kind of time-bomb, counting down from eight to one on screen and then going POOF.

When Kippy walks on the grid, he lights up dots, across which the monsters cannot pass of their own volition, although they can push one another across. The restrictive powers of these dots wane though, so beware.

The game ends when Kippy has been caught by the monsters five times.

P.B.

Other TI99/4A Game Reviews By P.B.


  • Bombs Away Front Cover
    Bombs Away
  • Ledger Program Front Cover
    Ledger Program
  • Hoppitt Front Cover
    Hoppitt
  • Operation Moon Front Cover
    Operation Moon
  • Postman's Knock Front Cover
    Postman's Knock
  • Spy's Demise Front Cover
    Spy's Demise
  • Super Frogger Front Cover
    Super Frogger
  • Roboactive Front Cover
    Roboactive
  • Robin Hood Front Cover
    Robin Hood
  • Spy's Demise Front Cover
    Spy's Demise