Home Computing Weekly


Quetzalcoatl

Categories: Review: Software
Author: M.B.
Publisher: Virgin Games
Machine: Spectrum 48K

 
Published in Home Computing Weekly #40

This maze game has been given an authentic archaeological flavour. Instead of meeting monsters, you meet various Aztec Gods who may or may not be benevolent.

The object of the game is to negotiate your way to the bottom of the temple of Euetzalcoatl, collecting beads to fend off marauding natives.

The temple has four levels, with a maze on each. Mazes are presented as 3D perspective views of long corridors, with doors set in the walls.

Quetzalcoatl

There is a true impression of walking through the lonely corridors of a temple, since new frames are drawn with high speed.

I was wandering around on the highest level, when I bumped into the great god Huitzilopochti. His eyes flashed and he gave me a map and compass to find my way down to level two.

The map disintegrates every time you look at it, but using it, I was able to locate the blue downward shaft.

I was wandering about on level two when I carelessly fell down a black shaft. This broke the compass and, to be frank, I didn't have the heart to carry on after this setback.

M.B.

Other Reviews Of Quetzalcoatl For The Spectrum 48K


Quetzalcoatl (Virgin)
A review by (Crash)

Quetzalcoatl (Virgin Games)
A review by SM (Personal Computer Games)

Quetzalcoatl (Virgin Games)
A review by (Sinclair User)

Quetzalcoatl (Virgin Games)
A review by Simon Rockman (Games Computing)

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