|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum +2, Spectrum +3|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st January 1986|
|Original Release Price:||£0.95|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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Swords And Sorcery (PSS) (Spectrum 48K)
This game can't be classified. It's unique. Get it now!
I Of The Mask (Electric Dreams) (Spectrum 48K)
The graphics - the spinning crystals, robot parts and the crazy maze - lift this game away from the run-of-the-mill arcade adventure.
The Flintstones (Grandslam) (Commodore 64/128)
Background graphics are excellent - and the sound, especially The Flintstones' theme tune, is great.
Panzadrome (Ariolasoft) (Spectrum 48K)
The graphics are interesting, making good use of colour. But it's tough, beginners will find themselves making good use of the quit key!
Spellbound (Mastertronic Added Dimension) (Spectrum 48K/128K)
Arcade games players and adventurers will enjoy Spellbound. The graphics are neat, the sound good and gameplay is quite simply magic!
Commando (Elite) (Spectrum 48K)
Commando isn't a bad choice. The game is difficult enough to keep your interest and addictive enough to keep you coming back for more.
Doppleganger (Alligata) (Amstrad CPC464)
A nice addition to the growing number of arcade adventures for the Amstrad. Check it out.
Critical Mass (Durell) (Spectrum 48K)
Durell have come up with a nice idea for a game - and included some good features. But the unfinished look of the graphics, and the control of the craft knock a few points off the final marks.
Quake Minus One (Beyond) (Commodore 64)
A monster smash. The animated landscaping has to be seen to be believed
Sir Fred (Mikro-Gen) (Spectrum 48K)
Sir Fred will please Mikro-Gen fans - and maybe gain them some new ones with this atmospheric and amusing game.
Robot Messiah (Alphabatim) (Spectrum 48K)
For all those who like their action mixed with problem-solving, Robot Messiah will prove a worthwhile investment.
Zoot (Bug Byte) (Spectrum 48K)
The graphics are simple but really nice and the sound is great too. There's a really nice end-of-game speech synthesis.
Yie-Ar Kung Fu (Imagine) (Acorn Electron)
Animation is superb - almost an accurate copy of the arcade original. If you thought you'd already seen the ultimate karate game then think again.
Saboteur (Durell) (Spectrum 48K)
An addictive, exciting and challenging game.
Sorcery (Amsoft) (Amstrad CPC464)
Still the best game on the Amstrad.
Discs Of Death (Artic Computing) (Spectrum 48K)
If you liked the arcade machine, you'll love this.
3D Boxing (Amsoft) (Amstrad CPC464)
The boxers move far too jerkily across the ring and the punching action is slow.
BC's Quest For Tires (Software Projects) (Spectrum 48K)
You have to be pretty quick on the joystick or keyboard to steer Thor successfully through all the obstacles he encounters - and the game does get irritatingly addictive.
The Bulge: Battle For Antwerp (Lothlorien) (Commodore 64/128/Spectrum 48K)
The Bulge is fun, and highly playable if the events it is meant to represent are ignored.
Waterloo (Lothlorien) (Spectrum 48K)
While the game is sufficiently demanding for the experienced wargamer, the facility to give partial control of your army to the computer could make this a good buy also for the novice to "cut his teeth on".
Assault On Port Stanley (Amsoft) (Amstrad CPC464)
Hardly an original idea. Basically, this is a battle game in search of a title.
Crusade In Europe (Microprose) (Commodore 64)
Well presented, thoroughly researched and enjoyable to play.
Battle Of Britain (PSS) (Amstrad CPC464)
Complex and satisfying, Battle Of Britain builds into a very atmospheric game.
Decision In The Desert (U. S. Gold) (Atari 400/800/XL/XE)
The historical notes are quite comprehensive and, although it is not really necessary to read them to play, they add a lot of atmosphere to the game.
Arnhem (Cases Computer Simulations) (Amstrad CPC464)
The game is user-friendly, and the mechanisms are easy to follow. Certain aspects of the phasing of movement are reminiscent of Confrontation.
Convoy (Budgie) (Spectrum 48K)
I can do little more than say that this is a real bummer. Nice idea, pity about the product.
The Never-Ending Story (Ocean) (Amstrad CPC464)
A passable adventure - but that's all.
Merlock The Mede (Terminal) (Spectrum 48K/128K)
The descriptions are brief, and much of what is included seems irrelevant.
Lucifer's Realm (U. S. Gold) (Commodore 64)
The graphics, superb as they are, take an age to load. What a shame, the potential is there, but it hasn't been exploited - it has been spoiled.
The Magician's Ball (Global) (Commodore 64)
Despite being so small, the graphics contain an amazing amount of detail, and serve to help the player instantly recognise into which location he has moved.
Wishbringer (Infocom) (Commodore 64/128)
Infocom have given Wishbringer a new story format, which makes it a very friendly game to play. One or two references to other games crop up too... like meeting old old friends!
Mission Asteroid (U. S. Gold) (Commodore 64)
An unassuming adventure, ideal for the beginner.
Warlord (Interceptor Micros) (Amstrad CPC464)
There are about 100 locations, but only a few of them have a picture. The Amstrad graphics are far superior to those on the Spectrum version.
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