C&VG
1st January 1986
Publisher: Electric Dreams
Machine: Spectrum 48K
Published in Computer & Video Games #51
I Of The Mask
Sandy White, the man who turned the games world upside down with Ant Attack is set to do the same with the surreal I Of The Mask. Once again Sandy has delved into the mysteries of 3D and has come up with a stunning new concept.
The game features some of the most original graphics ever seen on the Spectrum.
The idea of the game is this. You and your Jet Suit have been entered in the Space Trials on Planet Newgama III. You've been dumped in the middle of a Hitchcock-style maze with crazily leaning walls and the odd force field.
Your job is to reconstruct a long lost all-powerful robot. You've heard that this robot is the most awesome creation in the galaxy. So awesome that its creators decided never to put all the bits together. They hid them within crystals - themselves hidden within voids or "universes" within the maze.
You want to get the robot together and use it to rule the universe.
You must search the maze for the universes containing the crystals. Each universe holds three floating crystals. You have to select which crystal holds the part of the robot you need. Other crystals contain extra ammo for your laser - another will beam you to different parts of the maze.
Choose the right crystal and a huge section of the robot will float in front of you. Then you must bombard it with laser bolts to shrink it to a size you can carry.
As you collect the parts they appear at the bottom of the screen.
The last bit to collect is the mask. This hovers menacingly before you at the start of each game. And glares out of the screen, daring you to enter the maze!
If you collect the mask first then you could be in trouble! You'll need lots of enemy to complete the game - and it runs down really fast.
The graphics - the spinning crystals, robot parts and the crazy maze - lift this game away from the run-of-the-mill arcade adventure.