C&VG
1st January 1986Critical Mass
Oh no! An outlying system of the Terran Federation has set up an advanced anti-matter conversion plant on an old asteroid - and some dastardly aliens have taken it over and are threatening to destroy not only the asteroid but the entire galaxy as well.
Hmmm... So who do the colonists send for? The Bug Hunters? The A-Team? Mike Hammer? No - they send for you!
It's your task to pilot your tiny, but well-armed rocket-craft, into the centre of the enemy occupation and destroy the anti-matter plant before the aliens can discover their evil plot.
You begin the game in a pod which houses your craft. It opens up in a nicely animated sequence to reveal your craft. You take off in search of danger and adventure.
The craft is very tricky to control. But it is protected by a force shield. So you have a bit of protection while you're learning to pilot it.
There are the alien defence systems to contend with too - some appear as sponge-like balloons, others ride in ships similar to your own.
You have a little jump pack which you can use to guide your pilot to the next pod using the pointer at the bottom of the screen. Your next craft awaits there.
The graphics on the Spectrum version are sparse, giving a sort of half-finished appearance to the game.
Durell have come up with a nice idea for a game - and included some good features. But the unfinished look of the graphics, and the control of the craft knock a few points off the final marks.
Scores
Amstrad CPC464 VersionGraphics | 60% |
Sound | 60% |
Value For Money | 60% |
Playability | 60% |
Overall | 60% |
Scores
Spectrum 48K VersionGraphics | 60% |
Sound | 60% |
Value For Money | 60% |
Playability | 60% |
Overall | 60% |
Scores
Commodore 64 VersionGraphics | 60% |
Sound | 60% |
Value For Money | 60% |
Playability | 60% |
Overall | 60% |