|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Commodore 16, Commodore 64, Commodore Vic 20|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st July 1984|
|Original Release Price:||Unknown|
|Market Valuation:||£1.00 (How Is This Calculated?)|
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Alpha Blaster (Sumlock) (Commodore Vic 20)
Good, fast action; competent though not outstanding graphics and sonics.
Barrel Jumper (Computer Software Associates) (Commodore Vic 20)
Apart from these few minor hiccups I thought Barrel Jumper a good game, a very reasonable example of the genre.
Bongo (Anirog) (Commodore Vic 20)
A worthy addition to the genre. The fun depends on the skill you are able to develop and the application you bring to the game.
Cataclysm (Audiogenic) (Commodore Vic 20)
Level 9 does produce a pleasant display with saucers whizzing everywhere, but the game is a pale shadow of Audiogenic's own Outworld.
Chicken Challenge (Micro-Antics) (Commodore Vic 20)
Not a bad little game, but nothing to get excited about.
Centropods (Rabbit) (Commodore Vic 20)
You won't find many better versions for the basic Vic. I liked it: bring on the next!
Dam Busta (Rabbit) (Commodore Vic 20)
A neat, interesting game with a lot happening in 3.5K.
Destroyer (Sumlock) (Commodore Vic 20)
Not an essential part of a collection, but perfectly acceptable nevertheless.
Duck Shoot (Mastertronic) (Commodore Vic 20)
Although it looks it, in no way is this cheap and nasty. Eight speed levels, high score retained and a logical scoring points system (higher points for targets further away) plus extras for bullets and time remaining at the end of each screen.
Gun Fight (Sumlock) (Commodore Vic 20)
With a different layout for each contest, and decent sound effects, this tape should find itself on plenty of shortlists.
Grid Trap (Livewire) (Commodore Vic 20)
An enjoyable game that anyone can play.
Puzzle Pack (Sumlock) (Commodore Vic 20)
The graphics are low-rest, straight from the standard character set in ROM; and similar programs could be easily typed in from various listings. But if you want them here and now, get your money ready.
Mutant Herd (Creative Sparks) (Commodore Vic 20)
This is different... I like it! Considering the mutants have to be small, the graphics are good while the sonics should motivate you.
Submarine Commander (Creative Sparks) (Commodore Vic 20)
Real solid action with plenty to bite on - more than just another shooting game.
Multitron (DK Tronics) (Commodore Vic 20)
The laser rays make an exciting graphic display but more imaginative use of colour would have made the aliens more spectacular.
Slicker Puzzle (DK'Tronics) (Commodore Vic 20)
If you complete it over the target set, you'll get a message flashing that your moves were inferior to the computer's; and if you win, the Vic ungraciously flashes up unreadable gibberish.
Space Rescue (Sumlock) (Commodore Vic 20)
As you develop some skill, more interest in the game is generated - but never enough to keep you glued to the TV with no thought for the morrow.
Scorpion (Sumlock) (Commodore Vic 20)
If you like the scenario this version should not disappoint you.
Triad (Sumlock) (Commodore Vic 20)
Until another software house is able to prove otherwise, this would seem to be the one to have on a Vic.
Galaxy Conflict (Martech) (Commodore 64)
Like every new, complicated board game, it will take time to build up a circle of devotees.
Hexapawn (A. R. Software) (Commodore 64)
Clever as the programming is, it cannot compensate for no sound, mediocre graphics and only moderate interest potential.
A program to meander through - not therefore suitable for action afficionados, but great value.
Hexpert (Anirog) (Commodore 64)
This game is in 3D but not spectacularly so. The sonics consist of basic sound effects.
Krystals Of Zong (PSS) (Commodore 64)
Good use of colour and melodies to signify the state of play add to the attraction of an unusual game.
Jammin' (Taskset) (Commodore 64)
The music and graphics are superb.
Manic Miner (Software Projects) (Commodore 64)
Highly recommended. An incredible 20 different caverns are programmed, all with high resolution graphics in glorious technicolour and with tremendous animation.
Marathon (English) (Commodore 64)
A good example of this type of educational program.
Neoclypse (PSS) (Commodore 64)
This is a far cry from the first computer program I ever bought - note especially the silky-smooth scrolling of the landscape. I love it!
Conflict (Martech) (Commodore 64)
The game has enough variables affecting decision-making to keep the most ardent empire-builder scratching his/her head well into the night.
Pakacuda (Rabbit) (Commodore 64)
If you want a munchperson game it's worth a look at this one before deciding which muncher is for you.
Outback 64 (Paramount) (Commodore 64)
Deserves to be a bestseller as there is oodles of program for your money.
Shadowfax (Postern) (Commodore 64)
But the game is very unimaginative and has little to hold interest for long.
Stellar Dodger (Terminal) (Commodore 64)
Good value for money. There are seven levels of difficulty and several other useful features.
Taxman (Mandata) (Commodore 64)
A poor adaptation of what was once a brilliant arcade game.
Xerons (Supersoft) (Commodore 64)
Apart from being a good implementation of a well-known theme, the matrix of colour, form and movement all lead to impressive screen displays.
Carrier Attack (Rabbit) (Commodore Vic 20)
Genuine skill is needed, along with economy of ammunition, to attain a high score.
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