Genre: | Unknown Genre Type |
Publisher: | Newsfield Publications |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st August 1988 |
Original Release Price: | £1.25 |
Market Valuation: | £1.50 (How Is This Calculated?) |
Author(s): | - |
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A playable and polished Ghosts 'N Goblins variant only marred by its high frustration level.
Barbarian II: The Dungeon Of Drax (Palace)
An excellent sequel to Barbarian... By far the best (and goriest) beat-'em-up ever!
A challenging arcade strategy game that should appeal to many fans of the genre.
A difficult but eventually playable shoot-'em-up which slightly mars Hewson's excellent reputation.
Although you may want to like this game, poor overall presentation makes it impossible.
Perseverance does reap some reward, though I personally found the game to be too difficult to warrant extensive play... TV licences work rarely, if at all; The Flintstones certainly doesn't.
Tower Of Despair (Games Workshop)
Tower Of Despair stands the test of time well and the dramatic artwork adorning the box will look very snazz on your shelves.
Mordon's Quest (Melbourne House)
A good atmosphere, intelligent interaction and a creative plot make Mordon's Quest a must.
Infocom's usual attention to detail is omnipresent and most feasible inputs have been catered for.
Legend Of The Sword (Rainbird)
Legend Of The Sword is going to prove tough to complete whilst being fascinating and thoroughly enjoyable to play.
The combination of time limit, aliens, and increasing complexity make it just hard enough to keep you gripped but simple enough to make you think "Why didn't I see that before?".
The Games: Winter Edition (Epyx/US Gold)
Many of the sports are excruciatingly difficult to complete and expect supernatural intuition.
If it was a choice between playing this game half a dozen times and eating my own bile, the green stuff would win hands down every time.
One of the worst attempts at a platform game we've seen for some time.
Lamb dressed up as scantily-clad mutton... Very little variety to draw you back unless the feeble crack of leather whips appeals.
Very devious puzzles... A brilliant and more involved sequel to Driller which should appeal to most.
Every Second Counts (TV Games/Domark)
The lack of variety and limited number of questions won't keep many playing for long.
Neatly drawn contestants; but generally, the graphics are simply functional... It doesn't have the lasting potential to be a great game.
A pretty snooze-worthy arcade adventure which doesn't represent good value for money.
An unplayable game which should have stayed in Jimmy's magic chair.
Star Wars Droids (Mastertronic Added Dimension)
An unlikely licence has produced an unambitious game.
The three difficulty levels and five starting positions make play highly variable; if it's frequently panic-inducing, it's also highly captivating.
Music is the game's most prominent feature, since the puzzles are sometimes lacking in challenge - consequently interest isn't that durable.
Playing Soko-Ban is almost like trying to solve a Rubik's Cube - less abstract, but rather more difficult, and so it has enormous head-scratching appeal for any would-be logician.
Incredible mental stimulation accompanied by an equally incredible soundtrack.
Reactions and the player's ability to think under pressure are again put to the test in what is a very enjoyable puzzler indeed.
The game is played at such break-neck speed that there is precious little lime for pondering strategies, so success depends on play being almost intuitive.
Fast and furious gameplay... Its novel content makes it a game well worth getting hold of.
For the most part, the game insists on the player finding the single route through the screen, and the resultant loss of flexibility is sorely missed.
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