Genre: | Unknown Genre Type |
Publisher: | Crash |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st June 1984 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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This could hardly be called a thrilling game, and I wouldn't even begin to know whether to recommend it or not.
All this game boils down to learning the reactions of bowler and batsman and then pressing the ENTER key endlessly.
Battle Of Britain (Microgame Simulations)
This might appeal to some wargamers, but I would have thought it lacked complexity, and its very nature will mean it won't appeal to arcade players at all.
Very detailed graphics of food and a realistically animated cat (you) make this an enjoyable game to play.
Word recognition is a little on the meagre side, and the graphics may look cute but don't add anything - which is probably why they can be switched off.
The game is quite impossible to play with the key arrangement given and no joystick will cope.
The character block movement is not very smooth, and it's irritating that you can't move and fire at the same time.
Definitely a better double-sider than the earlier K -Tel releases, but certainly no more than an average buy.
I should think this would be a good adventure even for beginners as long as they can get past hurdles like waste chutes, iron bars and searchlights.
This Lothlorien game is one of the simpler ones in the playing, and so quite enjoyable.
A long adventure with many interesting and logical problems to solve. Highly recommended.
I quite enjoyed this game, but I think the addictive qualities will wear off after a few hours play.
I became so thrilled with this game that I broke a joystick! Very fast and quite addictive.
A good spatial and early logic game for 4 for 8 year olds. For anyone else - rubbish.
You can be randomly killed for no apparent reason in locations where you have previously been safe.
The Incredible Adventure (CRL)
This game is cheaper than sleeping pills... but certainly not as addictive.
It's The Wooluf (Crystal Computing)
I think this is likely to appeal more to the younger player, although it is quite hard and is reasonably playable.
The Lost Gnomes (Eric Bean Adventures)
The Lost Gnomes is not a bad adventure, but it's nothing special.
To win you must either conquer all you opponent's supermagnets, or remove all your opponent's pawn magnets from the board.
Meta-Galactic Llamas Battle At The Edge Of Time (Salamander)
An original idea which just hasn't gone far enough, and which has sub-standard graphics by today's expectations.
Plays quite well and may appeal to some players who haven't seen any other version. But I think it is outdated.
Moonbuggy is quite a good game, but not as good as versions I have seen for other computers. The colour and graphics are good and the game challenging to play.
Even after playing the game for half an hour I was still unsure as to what I was really supposed to be doing - everything was so unclear.
It's odd that Sinclair have released something that is written in BASIC when they could have done a program in machine code and included far more features like synthesis.
This grid game would be a good one indeed if it weren't for the fact that the game control is terrible.
The structure of its programming, the ineffective key response, poor sound and the all too obvious absence of methodical debugging conspire to produce software no better than most could achieve given a wet weekend.
A simple and quite clever idea, made totally unplayable by the parameters for programming it. Surely programmers can do better than this?
I was disappointed with the game - there should be (probably is) a law against misleading cassette cover blurbs!
Good graphics and sound all added up to an addictive game as far as I was concerned and definitely one of the better "Panic" games around.
Fantastic fun to play and the difficulty of each level and the fact that there are six levels means that it is going to take a long time to master, making it dangerously addictive.
This is an excellent package, particularly for use in the classroom.
This game is totally original and combines some strategy elements with quizzes and arcade pieces.
The reason, presumably, for having two cassettes in the package (they are both the same) is to incorporate a sufficiently large vocabulary of words to make it worthwhile.
This is a fairly simple game, but I would think it worth it despite the BASIC programming.
If you have been looking for a word processor, then look no further.
An excellent game which can be heartily recommended, particularly for novice adventurers as the problems are not too difficult.
Nevertheless, a program like this is not really designed for specialist learning and it represents a fairly sound concept.
It's fun to play, but I felt the adventure hadn't got quite enough going for it to be totally compulsive, and it turns more into a watery exploration without the relief of interesting location descriptions.
Vegetable Crash (Kuma Computers)
Quite playable but tends to lose its addictive qualities after half an hour's play.
Wilfred The Hairy, Olaf The Hungry (Microbyte)
It all looks very primitive and there seems to be little point to the game anyway.
This is a not very inspiring version of a game that is practically an antique now.
By the time you finish this game you feel physically as though you have run right through the maze.
One of the most addictive games around and excellent value for money.
There are little or no criticisms to be made about Penetrator. If you're an arcade addict, then Melbourne House have a real winner for you here.
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