Cybo-Run is a 'Berserk' game in traditional style, that is, a series of rooms with randomly generated walls to make them into very simple mazes. The rooms are infested with robots which shoot at you, and your job is to rove around, clearing all the rooms of the robots.
One alteration on the theme, is the time bomb which flies into the room and chases you all over the place. The only way to avoid the bomb is to leave the room and enter another. Here, you appear in the centre of the room, not in the doorway, and of course it is full of a fresh complement of robots.
Comments
Control keys: cursors and 0 to fire
Joystick: Kempston, Protek, AGF
Keyboard play: quite responsive (more difficult with joystick), although the cursors are a bad choice
Use of colour: uninteresting
Graphics: small, block movement, uninteresting
Sound: above average
Skill levels: 1
Lives: 3
Comment 1
'Cybo-Run is quite primitive looking as Spectrum games go today, and the 'Berserk ' type game was played out some time ago. The robots are very thick, moving blindly about despite the head scanners they have. Their shooting, too, is blind, although they have the advantage of eight-directional firing, where you can only move and fire in tour. Moving from screen to screen, the robots change colour but their intelligence doesn't seem to improve. All in all a clean cut version of an out-of-date game, which has the inherent addictiveness of the type but adds nothing new.'
Comment 2
'This is about the best 'Berserk ' type game I've seen for the Spectrum. The robots are quite unintelligent and haven't a clue where you are - they just move and shoot. Because of the block movement, l found my man difficult to move about the screen. The time bomb is a very good idea -it speeds you up! Colour and sound have been well used and the game is fairly good if you like this type. Pity about the cursor key controls.'
'This was a fairly typical 'Berserk' game with small and simple graphics and on the whole, not very memorable. The character block movement is not very smooth, and it's irritating that you can't move and fire at the same time. The walls, of course, are electrified.'