Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Commodore 16, Commodore 64, Commodore Vic 20 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st March 1989 |
Original Release Price: | £1.20 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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The Kristal (Addictive Games) (Amiga 500)
This has an idiosyncratic charm all of its own... Just might be the something completely different you're looking for.
Flying Shark (Firebird) (Amiga 500)
Given its crisp graphics and addictive gameplay, it would be a game to recommend - especially considering the weakness of some similar conversions - if it weren't for some serious niggles.
Space Harrier (Elite) (Amiga 500)
This is the best conversion of Space Harrier I have yet seen - including Sega's own and that of the mighty PC Engine!
Galdregon's Domain (Pandora) (Amiga 500)
I normally like this kind of game; but I couldn't help getting really bored after about thirty minutes of play! There just isn't enough variation in the game to make it lasting, which I remember is exactly the same problem with the original Dungeon Master.
Who Framed Roger Rabbit? (Buena Vista) (Amiga 500)
A severe disappointment: three simple games that take an age to load and rely for their appeal on some very pretty cartoon graphics. I can't recommend this - not even for a night with Jessica Rabbit!
Dynamic Duo (Firebird) (Commodore 64)
As much as I didn't want to be corny, I just have to say it: this is hardly dynamic.
Denaris (Rainbow Arts) (Commodore 64)
Denaris isn't the prettiest looking, or the toughest, shoot-'em-up but it is definitely one of the most playable, and it's jammed full of features.
Jordan Vs. Bird (Electronic Arts) (Commodore 64)
In America the names Jordan and Bird may generate a boost in sales but in Blighty all they'll generate is a 'Who the hell are they?' If you're an all-weather basketball fan you just might be netted; but otherwise, dear readers, I'd give this one the slip.
Cosmic Pirate (Outlaw) (Amiga 500)
Immense fun to play, the programmers have done a superb job combining fast action, huge and colourful graphics, great sounds and awesome gameplay in one package.
4 Soccer Sims (Codemasters) (Commodore 64)
I don't think anyone could really want three mundane versions of the same footie sim, let alone Soccer Skills - invest your money elsewhere.
Laser Squad (Blade) (Commodore 64/128)
One of the best games ever to appear. It doesn't match up to a product like Elite but it's not far off.
Dragon's Lair (Readysoft) (Amiga 500)
Beautiful to look at, but it's a faithful translation of the arcade, and that applies to the awful gameplay. If the gaming equivalent of one player snap even deserves the term.
It's not quite the pits - but if you have to dig deep, don't dig for Dugger.
Sword Of Sodan (Discovery) (Amiga 500)
If you want a game which uses the abilities of an unexpanded Amiga to the full and still give a more than reasonable playing quality, get this.
The Munsters (Again Again) (Amiga 500)
This game should have been fun, but it smacks of a rushed release. Shame.
Shanghai Warriors (Players) (Commodore 64)
Leave this alone and throw a few plastic shurikens at your teddy. Much more fun.
Hacker (Activision) (Commodore 64)
This was an original game when it was released and time hasn't withered it in the least.
Road Runner (Kixx) (Commodore 64/128)
Avoid the coyote's clutches running down busy highways, and round awkward mazes. And, erm, that's all folks.
Spy Hunter (Kixx) (Commodore 64/128)
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Super Cycle (Kixx) (Commodore 64/128)
This is actually OK considering the quality of some poor racing games like Out Run. It's worth a look.
Orion (Rack-It) (Commodore 64/128)
Not exactly inspired, but well up to standard, with neat scrolling and graphics, and more than enough to keep you occupied for your dosh.
Deflektor (Gremlin) (Amiga 500)
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Technocop (Gremlin) (Amiga 500)
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Motor Massacre (Gremlin) (Amiga 500)
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The graphics are dull and monochrome, the sound consists of 200 bog standard drum samples, the movement is much too quick to be controllable and any game in which you just don't touch the joystick to finish the first two levels can't be good.
Captain Fizz (Psyclapse) (Amiga 500)
Despite what you might have read elsewhere, this is nothing special.
Faery Tale Adventure (Microillusions) (Amiga 500)
An uneasy combination of arcade adventure and role playing game, whose title might mislead the purist into expecting a true adventure. It is not. I did not even find a playable game here.
Denaris (Rainbow Arts) (Amiga 500)
Somehow for me, it doesn't quite match up to the playability of the C64 version; still, that's no reason why 16-bit owners should turn down what is probably one of the finest Amiga shoot-'em-ups to date.
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