Commodore User


Last Minute Releases

Categories: Review: Software

 
Published in Commodore User #66

Last Minute Releases

The sheer volume of recent 16-bit releases has been leaving CU in a right old pickle. How were we going to cover this phenomenon yet still give all the usual in-depth, sizzling one or two page reviews? Then (Eureka!) the Ed cried: "Why don't we have a CU Update page containing squillions of - four at least! - mini reviews of re-formatted games, last minute releases and other tasty tempters?" Worra brain-wave guv indeed - and we hope you like it too.

Deflektor (Gremlin)

Here it is at least, yonks after every other version has died. In Deflektor, you basically have to bounce a laser around the screen with the aim of getting it to hit a specific block by moving an angled mirror or two.

Graphics are fairly basic, but then again there's not a whole lot you can do with a bent line and a few other lines to represent mirrors. Sound is adequate and as a game it's still as frustrating as it always was. A straight conversion if ever I saw one.

Technocop (Gremlin)

Ugh! Splatter! Boom! You are the cop of the future. Step aside, Robocop. Let the real men through. Techy, as he's known to his friends, has to try and get promoted by completing all the missions sent to him whilst he's out driving his spanking red Ferrari around the quaint country roads. Also on the roads are loads of other cars who, Mad Max style, try to run you off the road.

Accept the mission and drive straight to the scene of the crime. The view changes to a side-on one. Your man runs around the nicely detailed buildings. Shoot at people with your gun to turn them into a quivering mess. Shoot them with your net to leave them wriggling on the floor in a white sticky mess.

Graphics are nice and gory, sound is alright and it plays well. A nice bit of fun.

The games' the same as the Amiga on the C64, though obviously lacking in the graphic and sound departments. It also doesn't play quite as well, but still worth a bit of a look in.

Motor Massacre (Gremlin)

The holocaust has come and your Renault 5 has mutated into an armour-clad jalopy. Mad Max... Motor Massacre. It's more than just alliteration we're dealing with here. THe game itself is split into two distinct sections. First off, you have to roam the ravaged remains of the last city in the world looking for a likely place to stop off and pick up some necessary bits and pieces; these are indicated by arrows.

Drive in and get out of your car and you go into an interior Gauntlet-esque section. The best part of the game is going into the garages to spend your hard earned milk tokens. From the same team that brought you Techno-Cop.

Titan (Titus)

Oh dear. I don't know how they managed to do it, but they have. Titus have managed to release a product even worse than anything they've ever released before.

In Titan, you have to bounce a ball with a little mobile square under your control and smash it into some other bricks. Sounds familiar. To be fair, Titus have added a little twist by making it an eight way scroller; but the scrolling is poor and far too fast to make the game playable, so that's one good idea down the drain.

The graphics are dull and monochrome, the sound consists of 200 bog standard drum samples, the movement is much too quick to be controllable and any game in which you just don't touch the joystick to finish the first two levels can't be good.

Captain Fizz (Psyclapse)

Simultaneous two player action is just about this game's only strongpoint. The screen is split into two as you are forced into co-operation to negotiate your way around 22 levels of blaster-tron infested nastiness.

The gameplay is fast, but this is nothing more than a future shock version of the most tired, old, arcade adventure type game. To give it credit - it's well drawn and easy to play and there's a nice little system of icons to improve just about every capability you have. Despite what you might have read elsewhere, however, this is nothing special.