The Amiga version of Denaris is virtually a completely different game to the C64 one, bar the fact tat they share the same plot and scroll the same way. It is nevertheless a very slick, albeit unoriginal, arcade game which, if anything, owes even more to the original R-Type than its C64 counterpart.
The gameplay is the same, with you controlling the ship shooting the nasties and every so often receiving an icon to increase your shield and firepower with the same kind of weapons (bouncing lasers, homing missiles and a beam laser). Otherwise, the levels and most of the aliens are completely different to look at.
The only moan I have is the loading time between gmaes though when placed up against Operation Wolf on the Amiga it seems mercifully short (if you can call a minute short for restarting a game).
It is impossible to compare Amiga Denaris with the same game on the C64. What I can say is that it is another fantastic arcade shoot-'em-up with all the vital additions essential for a great blast - hot graphics, a hot soundtrack coupled with neat sound effects. Denaris is very, very addictive. The number of levels and its toughness make it excellent value. Somehow for me, it doesn't quite match up to the playability of the C64 version; still, that's no reason why 16-bit owners should turn down what is probably one of the finest Amiga shoot-'em-ups to date.
Somehow for me, it doesn't quite match up to the playability of the C64 version; still, that's no reason why 16-bit owners should turn down what is probably one of the finest Amiga shoot-'em-ups to date.
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