You could have been forgiven for passing Flying Shark in the arcades. Yet another bi-plane game in the 1942 mould, filled with super tanks, gun emplacements and other things your average bi-plane pilot would be most unlikely to encounter flying over any jungle. The flying shark in fact, according to our resident expert on such matters, Tommo, wasn't even a bi-plane - so there goes historical accuracy right out of the window. Nothing new, you thing and that's exactly what I was thinking about Flying Shark as I booted it into the Amiga.
In the arcades, this game had a strange attraction for a lot of people, and you may well find this, once you've overcome an initial bout of irritation, to be one of the more playable vertically scrolling shoot-'em-ups released to date. The backdrops are violently dazzling. The jungle is bright green and the sea bright blue, like some deranged travel agent's feverish hallucination. This helps enormously to add to the general feeling of sensory overload which you need to really get into a frenetic game like this.
Initially, you'll probably find it seriously difficult to negotiate blowing away the red squadrons to gain essential extra firepower, whilst staying in the sky yourself. And be careful, you're going to need those smart bombs (awkwardly accessed by use of the space bar) for those end-of-level guardians. Persevere, and you'll find yourself coming back to Flying Shark a lot more than you might have thought at first.
This is the sort of game which holds few surprises. Five levels, icons for extra lives, extra smart bombs and so on. Flying Shark is aiming at quality rather than originality. Given its crisp graphics and addictive gameplay, it would be a game to recommend - especially considering the weakness of some similar conversions - if it weren't for some serious niggles. First off, the ST version is better! I hate to say it, but it's true, the plane handles much more smoothly and the gameplay and the graphics are better! If the Amiga is meant to be the superior machine, this shouldn't be allowed to happen. It's true that some programmers find it easier to work on the ST, but to an Amiga owner that is no excuse. But maybe it's of little relevance too. Sound too is below average, despite the jolly tune.
Point two, finding a joystick which makes the most of the Shark's firing capacity is a nightmare. At best it's slow and stuttery. On auto-fire you can't muster the extra pace needed to get yourself out of tricky situations. I've tried five and I'm far from satisfied with any of them.
If you can get to grips with, Flying Shark is irritatingly addictive - in fact, as fluent a shoot-'em-up as you could wish to find. Build up your firepower enough and virtually nothing can stand in your way. A very satisfying feeling. The skill, of course, is in acquiring the firepower in the first place. Not an obvious purchase, perhaps, but one I think that will last.
Given its crisp graphics and addictive gameplay, it would be a game to recommend - especially considering the weakness of some similar conversions - if it weren't for some serious niggles.
Screenshots
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