Genre: | Unknown Genre Type |
Publisher: | IPC Magazines |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 25th May 1984 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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Micro Power, masters of the multi-coloured moving screen, never fail to live up to their reputation as quality games writers and this one is particularly nice.
Manoeuvring is not easy, but even if it were, this would still be nothing more than a lifeless, boring game.
A hectic piece of work. I kinda suspect that the key to lasting success is through the secret transporters hidden about the screen.
Apart from running round in circles, the only other option in this game is to drown yourself.
A limited vocabulary and fairly dull graphics don't spoil what turns out to be a pleasantly thorny game.
This is a bit like a giant sliding block puzzle, added aggro coming by way of the now familiar group of vicious robots.
Although we put our best men on it, no-one got past the second screen.
This isn't an easy game. If you don't have a joystick think seriously about having a few extra hands grafted on.
Night Gunner (Digital Integration)
Despite the army fatigues this is pretty standard shoot-'em-up fare, in which enemy fighter planes whirl and tease your straining gunsight.
How, one asks, have Terminal managed to supply three games for the price of one? Easy, they fish around in other people's dustbins.
An infuriating medieval quest. There are six levels to traverse, all of which boast considerable peril.
A complicated, if pretty basic-looking, space game. After all the guff in the build-up, it's a bit of a disappointment.
It's The Wooluf (Crystal Computing)
There's very little to say about this. It's woolly stuff indeed.
The graphics are nice, although nowhere near as sensational as the promo blurb would have you believe, and the gameplay is tough.
In short, another one of those games where you have to shift blocks in a line. All good clean fun.
A board-type game of "skill, memory, logic and nerve for two players". The included instructions, both on inlay and on-screen, bear no relation as to how to play.
A major step backwards. The graphics in Mode 7 are feeble. The occasional animation displays a profound flair for the non-event.
While its use as a serious instrument are somewhat dubious, as a practice instrument it could definitely prove its worth.
A nice package to speed up cassette loading. It looks at its catalogue and then lets you fast-wind the tape to the position of the file you've asked for.
It works, but it's expensive and unless you enjoy spending weeks on a drawing think about something else.
With this and Gilsoft's The Quill the Spectrum games market has been blown apart. Owners of the original Scope should upgrade immediately.
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