|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum +2, Spectrum +3|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st December 1987|
|Original Release Price:||£1.00|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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Thundercats (Elite) (Commodore 64)
A real winner... I reckon it could soon collect the same cult following as Ghosts 'N Goblins.
Nebulus (Hewson Consultants) (Spectrum 48K)
This is a game you have to play. The graphics are stunning, the sound effects brilliant - the sound of the characters' feet is a wonderful feat!
Buggy Boy (Elite) (Commodore 64/128)
Addictive isn't the word. If you're a Buggy Boy fan, or even if you aren't, then beg, borrow or steal a copy.
Captain America (Go!) (Spectrum 48K)
This game needs a lot of considering before you actually buy it. That's the best advice I can give to all you unsuspecting superhero fans out there.
Through The Trap Door (Piranha) (Spectrum 48K)
A game for lovers of arcade adventures... The multitude of problems and puzzles are extremely taxing. But, once solved, leave you with a feeling of satisfaction.
Jack The Nipper II (Gremlin Graphics) (Spectrum 48K)
If you're fed up with the millions of shoot-'em-ups around and hanker for some good, old fashioned platform and ladders fun, you could do worse than Jack The Nipper II.
Terrorpods (Psygnosis) (Amiga 500)
Congratulations are due to Psygnosis. In the past these games have been pretty but somehow lacked that vital playability. With Terrapods, everything has come right.
Morpheus (Rainbird) (Commodore 64/128)
The originality of the game is great, but the gameplay is extremely laborious. Probably the best thing about the game was the music and sound effects.
Thunderceptor (Go!) (Spectrum 48K)
The action seems a mite slow - although it is difficult to zap the approaching enemy craft, which come in many and varied forms. Shame all the neat icon-driven additions weren't coupled with a hotter game.
Rygar (U. S. Gold) (Spectrum 48K/128K)
Spectrum owners should take a look at the game before they buy - this version could be for hardened Rygar fans only.
Trantor: The Last Stormtrooper (Go!) (Spectrum 48K)
A fine debut for a new label - and if this is the shape of things to come, expect big things from Go!
Implosion (Cascade) (Commodore 64)
The game looks nice with its colourful grids, 360 degree scrolling action, and the sound is nice. It's just that... well, I didn't get a great deal of fun out of it.
How To Be A Complete Bastard (Virgin Games) (Spectrum 48K/128K)
Slightly confusing at first, but once you get used to it, it works exceptionally well. Graphics, although monochromatic, are very detailed and fit well into the overall structure of the game.
Shoot-'Em-Up Construction Kit (Outlaw) (Commodore 64)
If you have ever had any desire to create a game, then get this. Quite simply, it's brilliant.
Zig Zag (Mirrorsoft) (Commodore 64/128)
Zig Zag is one of those games where it has to be played first before buying it. It will probably appeal to people who like games that are original and full of new ideas.
Cruncher (Kingsoft) (Amiga 500)
Nice graphics, although not what you call Amiga standard, and the sound isn't much cop either, but it has it where it counts.
Flight Trainer (Electronic Arts) (Commodore 64/128)
The best, the most realistic, and the most comprehensive flight simulator that I've seen on the market.
Action Force (Virgin Games) (Spectrum 48K)
Great presentation, with info screens appearing between levels giving details about the next set of enemies you'll encounter, nice hi-score charts, nice sound effects - the works!
Passengers On The Wind II (Infogrames) (Commodore 64/128)
Try before you buy. The ideas behind the game are, I think, new and exciting and deserve encouragement but the execution of the concept doesn't match this.
Plundered Hearts (Infocom) (Commodore 64/128)
This adventure, written by new Infocom Storyteller, Amy Briggs, is too romantic for my tastes, but should suit beginners.
Nord & Bert (Infocom) (Commodore 64/128)
Treat Nord And Bert as a parlour game, play it in a group and you'll get a lot of fun out of it, even if you do speak English. It's nice to see Infocom branching out with new ideas.
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