C&VG
1st December 1987Implosion
Implosion is from the mind of 16 year old Joe Booth, aided by graphics from John Cassells and sound by Fred Gray. It promises great things to come but, for me, it lacks that vital, almost indefinable ingredient which makes a good game. To be honest, I can't quite put my finger on the reason for it, but it fails to satisfy.
The plot is weak. The Earth is under threat (yes, again) from a peril from deepest space. Nothing new and original about that, is there? It's the same as a hundred other games.
Some nasty intelligence has managed to harness the power of a White Dwarf star and created an artificial planet around it. That planet is now on a collision course with good old mother earth.
And guess what? You must save the world.
You do this by flying in and around the planet's protecting grid. Your craft can zip in and out of the grid which is very impressive.
What you have to do is locate and destroy energy cells on the grid and collect the crystals of energy which are released. To get these you must duck and dive under the grid. But you must learn which are beneficial to your mission and those which will hinder it.
It goes as follows: grey-extra life; green-extra energy; brown-extra points; pink-extra time; blue-saps energy; black-smart bomb.
Eventually the grid will begin to break up and you must find the portal to gain entry to the next level. In all there are eight level to penetrate.
Of course, there are various "anti-bodies" zipping in and out of the grid which must be destroyed before they destroy you.
The game does look nice though, with its colourful grids, 360 degree scrolling action, and the sound is nice. It's just that... well, I didn't get a great deal of fun out of it.
But Joe Booth obviously has a lot of good ideas whizzing around his brain. We look forward to his next one.