Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Commodore 16, Commodore 64, Commodore Vic 20 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st January 1987 |
Original Release Price: | £1.00 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Linked reviews are available to view in full on this site.
Gauntlet (US Gold) (Commodore 64/128)
The most exciting coin-op conversion ever for the C64. For sheer fun and hours of entertainment value per £1 this game is the best yet.
Chameleon (Electric Dreams) (Commodore 64/128)
Graphics are nice and bright, sound is good, but it is hopelessly let down by the lame gameplay.
Infodroid (Beyond) (Commodore 64)
The most boring game I've seen for ages. If this game gets into the charts, it's either because of the name Denton Designs or it's been rigged.
Hypaball (Odin) (Commodore 64/128)
Odin have done a good job of disguising the severely unfuturistic theme of a ball bouncing around a screen and have a modicum of imagination in dressing the game to look good. The problem is that the game itself just isn't sophisticated enough for prolonged play.
Defcom (Quicksilva) (Commodore 64)
I was bored to tears after ten minutes with this thing. Only dedication to duty forced me to give it a crack!
Uridium Plus (Hewson) (Commodore 64)
Even if you already own the original, I would recommend rushing out and grabbing a copy, if only to complete your collection.
Terra Cresta (Ocean) (Commodore 64/128)
You should seriously consider this brilliant shooter... It has everything else you need - including a high score table with a separate Galway soundtrack which, if anything, is better than the one in the game itself.
Xevious (US Gold) (Commodore 64)
Xevious has plenty to recommend it. And, with one or two reservations I would say the programmers have achieved a reasonably accurate conversion.
Legend Of Kage (Ocean) (Commodore 64/128)
Graphically this game is awful; poorly defined sprites, the dullest of dull backdrops. Sound is sparse, no in-game tune. The theme is a much worn out one and it's over-priced. Not a wise buy.
Avenger (Gremlin) (Commodore 64)
Very enjoyable. It has a tough arcade adventure-style challenge to complement its basic arcade gameplay. It can become quite puzzling and mapping is essential.
Flash Gordon (Mastertronic) (Commodore 64/128)
Tarzan, Exploding Fist and Star Wars all rolled into one.
Kwah! (Melbourne House) (Commodore 64)
A most enjoyable game that might even tempt a hardened joystick junkie into a taste of adventure.
Arctic Fox (Ariolasoft) (Commodore 64)
Not a patch on Skyfox, and nowhere near as exhilarating as Mercenary.
Judge Dredd (Melbourne House) (Commodore 64)
The existence of this game is a crime in itself. There's some nice graphics and touches but no absorbing gameplay to go with it.
Star Glider (Rainbird) (Commodore 64)
The games designers were aiming at creating the "best arcade shoot-'em-up with vector graphics". In my opinion, they have achieved this.
Crystal Castles (US Gold) (Commodore 64/128)
As a conversion this is very precise and accurate, but inevitably it looks dated.
Tarzan (Martech) (Commodore 64)
Although the storyline has been fairly well thought out, I felt there just wasn't enough happening to hold my interest for very long.
Heart Of Africa (Ariolasoft/Electronic Arts) (Commodore 64)
A worthy successor to Seven Cities Of Gold.
Sigma 7 (Durell) (Commodore 64)
The slick presentation and impressive graphics hide this game's simplicity and will give it a higher chart position that it deserves.
Highway Encounter (Vortex/Gremlin) (Commodore 64/128)
Remains a seminal slice of programming, and the gameplay is still extremely challenging.
Camelot Warriors (Ariolasoft) (Commodore 64)
A pleasant little distraction... Most of the screens can be solved simply by watching the movement cycles of the nasties you are trying to avoid.
Legions Of Death (Lothlorien) (Commodore 64)
This is a potentially a good wargame, but it's been spoilt by trying to be too user-friendly!
The Sentinel (Firebird) (Commodore 64)
A brilliant game... It's set to become a classic. How are Firebird ever going to top this one?
Mission Omega (Mind Games) (Commodore 64/128)
Whichever way you cut it, in the end Mission Omega is an elaborate structure built around monotonous and repetitive gameplay.
America's Cup Challenge (Armchair Entertainment) (Commodore 64/128)
A very good sailing simulation, but also very boring.
Destroyer (Epyx) (Commodore 64)
The nautical equivalent of a flight simulation - a warship simulator.
Who Dares Wins II (Tynesoft) (Commodore 16/Plus 4)
This is good stuff... Overall, I was really impressed.
The Magician's Curse (Gremlin) (Commodore 16/Plus 4)
I managed to get through most of the game in a couple of hours, so experienced players might find the fun a bit shortlived.
Powerball (Mastertronic) (Commodore 16/Plus 4)
I did enjoy this game, though I feel it wasn't hard enough.
Spiky Harold (Firebird) (Commodore 16/Plus 4)
A nice little game... Leaves many of Firebird's previous efforts lying in the mud. Good value for money but I'd only recommend it to diehards or newcomers.
Terra Cognita (CodeMasters) (Commodore 16/Plus 4)
The best blast to hit the C16 and Plus/4 since Gullwing Falcon.
Cops 'N Robbers (Atlantis) (Commodore 16/Plus 4)
I might be impressed if I'd found this game in the listings at the back of Commodore User magazne, but it doesn't quite make the grade when you're paying for it.
Labyrinth (Activision) (Commodore 64)
Games based on movies are often hit and miss. But this one's great fun, and highly addictive.
Dracula (CRL) (Commodore 64/128)
If you enjoy a cracking good horror story, with plenty of chilling descriptive passages, this is for you!
Bugsy (CRL/St. Brides) (Commodore 64/128)
The feature which truly makes this game very playable, is the RAM SAVE option, which allows you to undertake risky crimes with a quick recovery if unsuccessful.
Dodgy Geezers (Melbourne House) (Commodore 64/128)
To start with, there seems to be nothing much around. You'll bump into Tweedle and Cracker, and probably not a lot will happen. But there are things going on, and if you keep a sharp lookout, and if you're in the right places at the right times, you'll learn a lot.
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