Commodore User


Camelot Warriors
By Ariolasoft
Commodore 64

 
Published in Commodore User #40

Camelot Warriors

With a name like Camelot Warriors, I think I'm entitled to expect the worst. Well, I certainly had doubts about this one even before it had loaded! Being a bit pessimistic does have its advantages though, occasionally you're pleasantly surprised, as I was when I started playing the game.

The plot is original, you are magically transported through the ages to the time of King Arthur. In the guise of a knight in shining armour you must battle your way through three scenarios to Camelot Castle, collect on your way various present-day objects unfortunately trapped in the wrong time zone and deliver them to the guardian of that world.

The game's objective? Enter Camelot and find out what you are doing there!

Camelot Warriors

The first scenario you will encounter is a forest full of nasty owls and spiders. Take the light bulb to the sorcerer and you will be turned into a toad! Whether this helps your quest or not I will leave up to you to find out. Scenario two is a lake full of flesh-eating fish and electric eels, while the third scenario is a system of underground caves with bats and poisonous plants.

Only after you've passed unscathed through all three will you arrive at Camelot Castle and the end of your quest. Your only weapon is the medieval broadsword, effective against anything that flies, other enemies will have to be jumped. Time is on your side though, except for in the caves, where the air turns bad if you hang around too long.

The game's graphics occupy the whole screen, a bit of a rarity these days! The graphics themselves scroll smoothly in four directions and look very neat. I was particularly impressed by the animation, when the knight takes a swing at an owl you almost want to duck!

Musically, the game is silent bar the usual sound effects, although the title screen plays something very close to 'Scarborough Fair'. You don't score points in this game, you either win or lose. I found the first three levels pretty easy, the castle offered a little more of a challenge though. Most of the screens can be solved simply by watching the movement cycles of the nasties you are trying to avoid.

On the whole, a pleasant little distraction. It won't take you long to make progress through the game, in fact I think I've nearly finished it. Still, Christmas is nearly upon us and Camelot Warriors would make someone a lovely pressie! But there again with so many good games around for a tenner, maybe not.

Fred Reid

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