Genre: | Unknown Genre Type |
Publisher: | Emap |
Cover Art Language: | English |
Machine Compatibility: | Commodore 16, Commodore 64, Commodore Vic 20 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st September 1986 |
Original Release Price: | Unknown |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Alleykat (Hewson) (Commodore 64)
Unlike Uridium, where anyone could play and find their own level, you need to be able to take out nasties with your eyes closed to have a chance in Alleykat.
Dan Dare (Virgin) (Commodore 64)
This game is brilliant... A nice 'n easy arcade adventure that is both fun to play and delightful to look at.
W.A.R. (Martech) (Commodore 64/128)
Without doubt, a professionally produced game. However, if this is put next to Uridium, my money's on Uridium every time.
Mind Pursuit (US Gold) (Commodore 64/128)
A thoroughly enjoyable game to play both by yourself or with a friend. And you get used to Americanisms after a while.
Power Play (Arcana) (Commodore 64/128)
The questions included are a little dull, but Power Play has the saving grace of enabling you to add in your own questions.
Mission Elevator (Micropool) (Commodore 64/128)
Great graphics, addictive gameplay. The sound is only average but the rest of the game is top notch.
Arcana (New Generation/Virgin) (Commodore 64)
I really like this. It's one of the few so-called arcade adventures which lives up to that description, in that it's steeped in the mood and mystery of good text adventures, with constant recourse to fast joystick reactions.
Super Cycle (Epyx/US Gold) (Commodore 64)
The graphics are fine, the banking excellent and the sound throughout is of high quality, right down to an engaging tune which refuses to use the pitch bending cliches all C64 games seem to depend on now.
Collapse (Firebird) (Commodore 64/128)
Very antiquated. It has all the characteristics of an early game - crude graphics, unimaginative effects and boring, unrewarding gameplay. Even at two quid it falls far short of today's standards.
Spiky Harold (Firebird) (Commodore 64/128)
Considering the price Spiky Harold is not that bad, it's just that the slow, repetitive gameplay and dire music detract a lot from what could have been a good game.
Velocipede II (Players) (Commodore 64/128)
I haven't had so much fun since I played Truth or Consequences at my brother Jack's 21st.
Parallax (Ocean) (Commodore 64/128)
This looks very promising but, when you strip away the graphic gimmicks, turns into a very standard arcade adventure... A bit more of that blasting which the cover hints at would have made for a better combination.
Electrix (Players) (Commodore 64/128)
The quality of budget titles has been climbing steadily all this year. Players are going to have to pull up their socks quick though if they are to stay in the running.
Galax-I-Birds (Firebird) (Commodore 64/128)
Galax-I-Birds is pathetic. The graphics are poor, sound is terrible, and the gameplay is downright non-existent.
Hole In One (Mastertronic Added Dimension) (Commodore 64/128)
Using your joystick, you choose a club, set direction, pull back the joystick for power of swing and then push forward to hit the ball. That's it!
Clean Up Time (Players) (Commodore 64/128)
A lot of fun, and where the game really scores is in the two-player department. Mention must also be made of the music; I found it varied enough to be entertaining but never scintillating.
Room Ten (CRL) (Commodore 64/128)
The scenario is a load of drivel and this is little more than a 3D version of the old TV game consoles "Tennis" you know the one played with paddles! The only difference being the slight improvement in graphics and sound (notice the slight!).
N.O.M.A.D. (Ocean) (Commodore 64)
It's reasonably addictive, frustrating and not too complex, but it offers no surprises or thrills for the seasoned gamer.
The Legend Of Sinbad (Superior) (Commodore 64/128)
Gameplay and graphics are competently done and the quality music is an added bonus. But the game's difficulty (it's pretty tough) just isn't sufficient to hold interest.
Yie-Ar Kung Fu (Imagine) (Commodore 64)
There's nothing particularly inspiring about it, and the version I played had an infuriating bug, but it's better than Ninja Master by miles.
Speed King (Mastertronic) (Commodore 64/128)
Even L drivers will find they can master this game in no time at all.
Monty On The Run (Gremlin) (Commodore 64)
This must be the definitive C16 platform game released so far.
Trizons (Bubble Bus) (Commodore 16)
It's one of those games that you play for one day but then after it's all over - never again. Even at the budget price I wouldn't recommend it.
Tomb Of Tarrabash (Audiogenic) (Commodore 16)
If you fancy going around tombs hunting down treasure then this game would suit you, but otherwise it doesn't have much to offer.
Leapin' Louie (Audiogenic) (Commodore 16)
If you can face up to another platform game then this will go down alright, as it does have a high difficulty level.
Leather Goddesses Of Phobos (Infocom) (Commodore 64/128)
This is a cracking good adult adventure, not just an excuse for a few sex-oriented scenarios.
Time Of The End (Mandarin) (Commodore 64/128)
It's a horrifying thought that a newcomer to adventuring may be completely dissuaded from continuing by such drivel as this.
Jewels Of Darkness (Rainbird/Level 9) (Commodore 64/128)
This has got to be a good buy, certainly if you haven't already played the adventures already.
Further Adventures On The Commodore 64/128 (Duckworth) (Commodore 64/128)
There is also plenty of explanatory text, written in a friendly, easy-to-follow style... Also, I completely agree with the author's view that arcade-adventures will never replace text adventures.
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