As you probably know by now, Interceptor habitually tag on a play-while-you-load game, even on their budget label. In this instance it's an annoyingly difficult version of Painter. While I was still fumbling around with the brush strokes, the main feature popped up... it turns out to be a classic ladder-maze program on a par with most of that style of game which was quite popular a year or so back. I was sufficiently interested to work my way through six levels (and you thought reviewers flagged after level one).
This is the picture. You're a janitor with the stupendous task of cleaning eight factories before clocking-on time. There's litter scattered about four floors with the promise of more to come from the litter bugs which, of course, swarm about everywhere.
It's a well known fact that knowledgeable cleaners tend to carry plasma guns to cope with any emergency (Richard Branson are you taking note!), for should you bump into a nasty, be it an old tin can or perhaps an electric spark you lose a life. Failure to complete the sweeping process within the allotted time gets you despatched to that Great Broom Cupboard in the Sky.
For dire straits you have three smart bombs which temporarily clear the screen of marauding trash monsters. Each screen features a change of colour and decor with different sprite data for the monsters, yet they are pretty similar.
Mention must be made of the music; I found it varied enough to be entertaining but never scintillating. But where the game really scores is in the two-player department. With a pair of joysticks working away there's so much more going on. The fun is compounded making the asking price a real snip.
The insert promises some sort of special event every two screens. That must refer to the "cartoon interludes". Never mirth-making at the best of times, they become ever more tedious.
I came across one bug. It only happened once... my gallant cleaner declined to come through the door. It's beyond my ken to say if it was a hiccup in my C64 or a fault in the program. Why quibble?
A lot of fun, and where the game really scores is in the two-player department. Mention must also be made of the music; I found it varied enough to be entertaining but never scintillating.
Screenshots
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