Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amiga 500 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st August 1992 |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
The following utilities are also available to allow you to edit the supplied screens of this game:
Linked reviews are available to view in full on this site.
Electrifying stuff... This is the most funsome, groovesome and triumphant racing game I've played on the Amiga.
Liverpool: The Computer Game (Grandslam)
A game that has a lot of nice ideas which just don't really hang together properly.
Megatraveller 2: Quest For The Ancients (Empire)
There's a lot of 'game' in here somewhere. The problem is that you're the one who's got to find it.
There's plenty of gripping gameplay waiting to be discovered, but there's also a nagging feeling that it's not quite as much fun as it should be.
Sid Meier's Civilization (MicroProse)
In terms of potential playability, it makes many like-products seem positively trite. But Sid, I would love to spend the time developing a civilisation, but not in the same archaic way you obviously do.
Refreshingly original... and packs an addictive punch that could easily knock several teeth out.
The atmospheric gameplay introduces a new dimension to flight simulation.
Links had all the signs of a supreme winner, until it fell badly through poor programming, leaving it the slowest nag on the Amiga circuit.
A largely bland blend of platform pranks, beat-'em-up business and shoot-'em-up shenanigans.
Might And Magic III (New World Computing)
The biggest, deepest and best looking Dungeon & Dragons clone to date, including (for once) an effective combat option and the joys of auto-mapping.
It's a novel idea for an arcade platformer, but too many levels and not enough variety of gameplay leave you pretty bored pretty quickly.
If wargames are your thang, then Vikings offers good clean boardgame style fun.
International Sports Challenge (Empire)
I'm surprised how much I enjoyed this. Not really recommended as a solo game, otherwise it's good clean fun.
As an ambient relaxation tool, this does okay. As a game, it gets dull by the sixth play.
Gobliiins (Digital Integration)
One of the freshest most likeable puzzlers... Individual and lovable, Gobliiins isn't going to win any awards, but that's no reason not to like it.
Warriors Of Releyne (Impressions)
The sort of bland, unremarkable but undeniably competent product that leaves one struggling to come up with one's quota of words.
Ian Botham's Cricket (Celebrity)
Computer cricket is a sad idea though, and this does very little to cheer it up.
European Championship 1992 (Elite)
Quite fun in a really shallow arcadey sort of way, but too slow and pretty horrific in the graphics department.
It's foreign. It's weird. It's boring. It's far too expensive and it should be avoided like the plague.
Graham Taylor's Soccer Challenge (Krisalis)
Any niggling flaws are outweighed by a stockpile of features, and match sequences destined to have you on the edge of your seat.
We've complained before about war games 'not exploiting the full potential of the Amiga', but Operation Com-bat is quite simply preposterous.
This is the sort of thing we want - getting away from turn-based gameplay and introducing some actual authenticity. It's just a shame that they didn't take the idea further and allow you to do more.
Not for the faint-hearted, but plenty of graphics for your money. If it was a bit more realistic, it would be a classic.
Cartoon Collection (Codemasters)
There's nothing individually outstanding to be found here, but the pack is completely reasonable value for money.
An average looking but extremely playable arcade adventure which should appeal to all moderately intelligent games players.
At the end of the day - it's, um, just sort of empty. Which is a pity really because, to coin a conclusion, with a bit more thought it could have been a great game.
Sim City Accessories (Action 16 Premier)
The Terrain Editor might be good for a few minutes playing around, but that's it. A tenner each for these? Talk about trying to milk a game for more than it's worth.
A deeply unsatisfying adventure-type thing that simply isn't worth the struggle.
Quest Of Agravain (Codemasters)
There's nothing terribly wrong with Agravain. It's just dull - the burnt cornflake of a packet of cereal if you like.
Crap graphics and the gameplay boils down to exploring rooms, collecting keys and shooting baddies. Occasionally there's the odd puzzle-like situation to be tackled, but nothing much else to speak of.
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.