Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amiga 500 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st July 1992 |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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Wizkid: The Story Of Wizball II (Ocean)
The most refreshing thing in years, and so individual it's as much fun to play as it obviously was to write.
Arguably the best of the sprite-based driving games, and the most fun two people are likely to have together short of, erm... riding a tandem.
Put that wallet away. The only thing that's epic about this one is how long we've had to wait for it. It scores on the graphics... but really - it's no game.
One of the Amiga's top three games of all time, and definitely the best football game ever.
The Secret Of Monkey Island II: Le Chuck's Revenge (US Gold)
Essential if you enjoyed the first game with enough in the way of improvements and changes to keep you on your toes.
Beautiful sound, relevant plot, nice shiny-smooth graphics, and lashings of creamy goodness.
A very polished game, and one which should appeal to fans of the book, graphic adventure lovers and general gamers alike.
TV Sports Baseball (Mindscape)
It's all very well put together - and all very tedious after an hour or so. RBI Two Baseball is really a better game.
There are some damn titanic encounters in the temple of Ishar that will certainly shake the hack-'n-slash merchant's thirst for virtual murder, but it's no world-beater.
Well-researched and, by and large, a lively project with high-spots of gloss and variety. Unfortunately, it lacks real depth.
Something of a damn fine game - and a very addictive one - if a trifle flawed in its shoot-'em-up section.
Lure Of The Temptress (Virgin)
Mouthwatering graphics and animation surround an expertly written adventure.
Lacking variation and depth, Risky Woods does compensate with plenty of frenzied, and atmospheric platform action. It's a good buy for fans of the genre, but by no means a must.
A laugh and a half, Ugh! offers excellent (one or) two-player fun, for a while at least. Not the sort of thing you'll still be playing next year, though.
Slow, old-fashioned driving game dressed up in historical authenticity. Great for fans of slow old cars, of dubious worth for the rest of us.
Just the job if you're planning some sort of Amiga-based Columbus anniversary celebration.
No ground breaker, but a smooth and silky (if slightly gaudy) platform shoot-'em-up effort. What it lacks in originality it more than makes up for in evidence of sheer effort and good design. Not at all bad.
Touchdown (Strike Force Design)
Slick presentation keeps up the pace of a technically sound, if uninspired, coaching sim.
Winter Supersports '92 (Flair)
A high price to pay for what boils down to four different events. None of them are particularly involving or compelling, but there's fun to be had when more than one player is involved.
An average sort of driving game which, all things considered, is a little too boring for comfort. Unfortunately, on the Amiga, rally fans only have this and Lombard to choose from.
The Bitmap Brothers Volume 1 (Renegade)
Honestly, this compilation is a mixed bag. But Speedball 2 has been Number Three in our All-Time Top 100 for two years running, and comes perilously close to justifying getting it all by itself.
Rainbow Islands (The Hit Squad)
Rainbow Islands is truly beyond criticism... and the only game that makes Super NES owners wish they had an Amiga.
A pretty hopeless football game, better as a management sim but still not much cop.
The Boston Bomb Chase is well worth joining and it's a real little cracker.
Hooray for the graphics! Hooray for the jokes! But boo hiss for the crappy gameplay. Only worth it for novelty value.
You can't go wrong with this. It's obvious budget material, but great stuff all the same.
Hmmm, how many of these walky-roundy mappy shooty games have ever been any good on the Amiga? Personally I always seem to think that they seem much more at home, and are far more successful, on the 8-bit machines.
A gameshow featuring four separate, strange sub-games... None of them are worth more than a couple of plays, but the remaining presentation is just so weird and wonderful that it might just be worth the cash to see it for yourselves.
A straight Ikari Warriors-style vertical shoot-'em-up, but with the quality of every factor from graphics to sprite handling reduced by around half.
This is a complete non-starter, and it's nowhere near as good as the electronic board game version either. Avoid.
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