|Genre:||Unknown Genre Type|
|Cover Art Language:||English|
|Machine Compatibility:||Amiga 500|
|Release:||Magazine available via High Street/Mail Order|
|Original Release Date:||1st June 1992|
|Original Release Price:||£2.99|
|Market Valuation:||£3.00 (How Is This Calculated?)|
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Linked reviews are available to view in full on this site.
One of the - if not the - most together console-style games on the Amiga yet. There's bags of it, it's mostly very well thought out, it's been put together with great car throughout, and technically it's hard to fault.
John Barnes European Football (Krisalis)
Atmosphere is this game's strong point - its sound and nice touches make the going as electric as the Real Thing.
Holds its head proud amongst the best of Amiga platform games - a genre which can now hold its own against the Megadrive. It's brrrrrrrrilliant!
Deliverance (21st Century Entertainment)
A gold star for visuals, but a "see me" for the underlying gameplay. All dressed up and nowhere to go.
A fine puzzle game.
A must buy... Fabulous graphics, an easy interface and the right combination of action and strategy... A pretty much fault-free zone.
This game is sloppy, fiddly, annoying and sometimes a combination of all three. The point of it all is strangely elusive too. And, on top of this, if you do want to play it, you're really going to need a hard drive.
Dizzy's Excellent Adventures (Codemasters)
A great compilation, and even the one previously-available game deserves a wider audience than it had before, so, er, why not go out and buy it?
Plenty of plot twists, bags of atmosphere, and enough skulduggery to leave a nasty taste in the mouth, this political thriller is a true original, 'if you like that sort of thing'.
Eye Of The Beholder II (US Gold)
Not such a huge leap in RPG standards as the first game was - which makes it a bit disappointing - but still an excellent game with lots of nice touches.
A decidedly average motorbike racing simulation with a reasonable sensation of speed, hit-and-miss playability, and drippy sound. Super Hang-On's much better.
Dread Noughts (Turcan Research Systems)
A really smashing wargame, and I can thoroughly recommend it to anyone who enjoys sitting in darkened rooms waiting for their next movement phase to come around.
American Football Coach (Composer)
A feeble attempt to fill a gap in the market that simply isn't there.
World Class Rugby: The Five Nations Edition (Audiogenic)
Great improvements to the controllability and playability make this new version a stunning rugby game. Strongly recommended.
Samurai: The War Of The Warrior (Impressions)
Even the most battle-hardened wargamer won't get anything new from this.
Yuck. An unplayable muddle of numbers. Not even the good(ish) sound effects can hope to save it.
Worthy but dull seems to sum it up pretty perfectly. There's the start of something good in here, but there's far too much missing.
Erm... interesting. It's a flawed but shallowly playable variation on the racing theme. Worth a look.
Awful, tedious and confusing. Excellent highlights sequence raises the tone a bit, but this is a game for illiterate social inadequates only. The anti-icons campaign starts here.
Utopia: The New Worlds (Gremlin)
Look, it's a bloody data disk for flip's sake. Why on Earth are you bothering to read this at all? You already know if you want it or not. Go away.
The word 'slow' takes on a new definition - a next-to-useless bog-standard RPG. Could put newcomers off for life.
Advanced Destroyer Simulator (Action 16)
Lacking action and depth, this is one 'boat' sim that just never really gets off the ground.
Horrifically tedious trudger with pretty graphics and nob-all else. Certainly nothing you could actually call 'gameplay', anyway.
A dodgy grouping of big-name so-called 'classics'. Only Populous is really any good.
An interesting concept - and ambitious for a budget game - but really very so-so.
Midnight Resistance (The Hit Squad)
Great arcade blasting fun... and one of the Amiga's grooviest slices of arcade action.
You've seen this before so many times you could probably write the game yourselves in your sleep. Technically alright but dull, dull, dull.
Whereas Speedball took the already enjoyable aspects of a football or basketball game and twisted them into an interesting future sport, Disc has taken the crap idea of a Frisbee game (and the dated feel of Pong) and twisted them into a hopeless one. Sad, really.
Completely classic two-player fun... Still highly entertaining in one-player mode too.
If this were a Public Domain game, it would be fine. But this Boulderdash clone still looks a tiresome buy at this new lower price point.
Nothing much has changed from the Spectrum original, but it's still quite enjoyable and even addictive.
A must buy!
Nothing special, and the instant die routine is a little annoying,
A tedious Breakout clone. It's not a patch on Arkanoid, and clearing each screen becomes a methodical and tiring process of moving the bat back and forth to hit the ball.
This is so bad that it almost received a minus mark.
A very, very monotonous beat-'em-up.
Fighter Mission is R-Type with far fewer spills (and none of the frills), but still a few potential thrills. Not a bad buy.
A well-worn theme, but executed as well as anything we've seen in the PD world for ages. Each new level adds just enough in the way of new features and enemies to make you want to see what the next one's got to offer
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