Reichswald (MW Gamesworld) Review | Crash - Everygamegoing

Crash


Reichswald
By Scorpio Gamesworld
Spectrum 48K

 
Published in Crash #9

Reichswald

The map supplied with CONFRONTATION, Twin River, is in fact amazingly similar to that in REICHSWALD - only the Reichs weld one is even more primitive. The only feature on this map which bears any resemblance to what it’s supposed to be is the river. Merry & Wallis Gamesworld is only a small firm, so I can almost forgive them for that; but Big John Merry is a wargamer who goes back years and years (and outwards yards and yards, my spies tell me) and it certainly shows. They’ve managed to turn what could have been a nice, compact little exercise into a sprawling numeric animal that keeps trippng over Its fifteen legs. Each unit has three strength values, for tank, anti-tank and infantry, WhiCh are determined by the computar and awarded randomly at the beginning of the game. There don’t seem to be any set movement values (I may be wrong about this but this was one aspect of the game which proved impenetrable). There are terrain differences and victory pornts, but again, you cant see the enemy (computer controlled this time, by the way) and the combat just sort of happens when you move too close to the invisible huns. Definitely another pencil and paper job. and very ssssslllllooooowwwww so only really recommended for those about to embark on a term of life imprisonment. Generally about as action-packed as a bowl of semolina.

Angus Ryall

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