As the regular followers of this column many well know, I'm a great fan of the classic Colossal Caves adventure. I enjoyed playing the Melbourne House implementation of the self same adventure and it was with interest that I sat down to play their latest offering, as it is penned by the same hand as Classic Adventure.
Mordon's Quest has you playing the usual role of the fearless adventurer and this time there's the daunting task of preventing the destruction of the universe. It isn't, sadly, as great a game as Classic Adventure, but the White Wizard found it playable and enjoyable enough to be a worthy buy for the explorer who finds the traditional adventure satisfying.