First release from CRL's new budget label, this platform game by Gary Tomlinson doesn't really deliver the goods I'm afraid.
Based on Hercules' twelve labours, you are placed on a randomly chosen screen and must gather an object to pass to the next. Some screens are very sparse and, in fact, a good number of platforms are invisible. Given a bit of time, you'd do well to map the screens but, unfortunately, the game (claimed to be 'infuriatingly addictive') didn't provide me with the impetus to do any such thing.
Don't be misled by the attractive inlay card, this is a real disappointment. Strangely, there is also a free audio track by House Electronic Xperience included which is quite pleasant, more pleasant in fact than the accompanying game!