The latest budget-priced release from Atlantis features Light
Fingers Lonegan who is raiding the headquarters of the Acme
Diamond Company. Unluckily for him, he has set off the
alarm system and the whole building is swarming with police.
As Lonegan, you must try to find all the diamonds, open the
safe - which has a combination lock - and escape to your
car.
The action takes place in a series of rooms linked by open
doors. If you enter the lift you will be transported from one
floor to another. This may involve waiting for the lift to arrive -
which can be a bit hectic when the police are around.
Points are scored for collecting diamonds, which look
suspiciously like asterisks, but they may be coloured blue or
green. I had to guess that they were meant to be the jewels
that form the heart of the game.
Additional points are scored for shooting policemen. You
are armed with a 0.45 Magnum, but your poor carrying
capacity necessitates frequent trips back to the getaway car
to re-stock with ammunition. If you reach the cellar, the
policemen are replaced by ghosts (of the Snapper type).
These and the policemen are hell-bent on tracking down the
villain, but are armed only with truncheons, which means
they must get close to you to capture you and haul you off to
jail.
The other activity to attempt is safe-breaking, which involves
finding a three number code by pure guesswork. The
numbers on the safe change in response to a prod from
Lonegan's nose, and I haven't cracked the combination. The
problem is that hanging around the safe seems to attract
police in their hundreds and keeping them at bay causes the
ammo to run out. The game graphics are well up to par for
software of this price, with simple sprites which undergo a
sort of jerky animation but the overall speed of movement is
quite good. The scenery that supports the action is plain to
boring.
Sound effects are frequent and raucous, but they can be
reduced or turned off. The game uses standard keys (but no
joystick option) and has a pause facility as well as a high
score table.
In my opinion this game is wholly inappropriate. It strikes
me as abhorrent that success is measured by the ability to
shoot policemen or steal diamonds. This type of activity
should be given a fantasy setting where the nasties to be
shot are not recognisable as part of our daily environment.
The background story spoils what is in essence a neat little
budget game. Cops And Robbers was never destined to be a
blockbuster - it could have been a pleasing stocking filler for
the kids. As it stands, it surely must be given a miss.