It is hard to know where to begin with a game this good!
Reviewed here in an almost complete form (any update of
opinion given next month; Game of the Month very close
second this month - possibly next month!), the game is
outside any frame of reference I can think of. A true
original.
Programmed by Glyn Williams of Solid Image, it takes place
in the 22nd Century with humanity lurking underground
playing a wire-frame game called RAT set in the city of
Cholo. The reality suddenly strikes home: the robot being
controlled on the surface of the game is actually there in
real life. If only the city can be fully explored, puzzles
solved, etc then mankind can shake off the dictatorship
of the droids and computers.
Easier said than done! The city, in 3D wireframe animation,
is massive and moving around requires various techniques -
don't forget to map!
A number of robots are available to help you in your task
and an essential part of the game is to learn how to approach
them and extract information. At your disposal are various
robots scattered around the city and you can shift your
control between them; each has particular purposes such as
a Flying Eye which will fly over the city for an overview.
The graphics are smooth and fast.
The screen is divided into four main areas: a visual screen
showing what is visible by your controlled robot, a Rampack
section into which various extra programs can be fitted
to be drawn on at will, a small map showing your present
position and an instruction sheet which either gives you
messages or accepts your typed input.
Initially there is an immense amount of exploring to do in
the city - beautifully contructed, incidentally. Trial and
error will reveal a number of possible actions but there
are sections of the game that will only be revealed by some
real detective work. As such it is an intriguing mixture of
arcade game, adventure game and simulation.
How does the Doctor Robot work? Where is the program hidden
that will allow the Hacker Robot to access data from the
computer? How do you cope with the low level radiation? What
on earth is going on here?
The game's many levels and areas will provide you with
hours of fun and mental agility. One primary problem is to
discover just what you have to do to complete the game; namely, where is the sealed entrance, the cap, which keeps
the humans below and the robots above the surface? Having
been provided with a bunch of clues to help me, I am still
amazed at the detail, the complexity and the originality of
the game.
This, like Elite before it, is going to be a massive seller,
generating the same kind of cult following. Available on disc
only due to the amount of data necessary, it marks yet
another step forward into new areas of games software. It
is original, it is brilliant, it is indispensible.
Buy it! What more can I say, except that I foresee hours of
Cholo-playing ahead of me!