As every programmer knows, designing graphics and then
calculating hexadecimal codes can be a tedious business,
particularly those for sprites in Extended Basic. This utility
takes all the hard work out of that task. In fact, it's a pleasure
to use.
You have a choice of two modes. The first defines one character
on an 8 x 8 grid, whilst the second defines up to four characters
on a 16 x 16 grid. The hexadecimal codes for each character are
displayed beneath the grid, although you can input the coded
string yourself and see the resulting character drawn automatically.
The most imaginative feature is the incorporation of short
keywords which will not only be obeyed directly when entered,
but may be formatted into short 'programs', saving a lot of
typing and time.
Once the characters are on the grids, they may be manipulated
by commands to invert, mirror or rotate. Up to 10 may also be
kept in a temporary 'store' until you want to make a more
permanent record. These can then be saved in files on tape and
re-loaded when required. Needs Extended Basic.
The most imaginative feature is the incorporation of short keywords which will not only be obeyed directly when entered, but may be formatted into short 'programs', saving a lot of typing and time.
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