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Genre: | Unknown Genre Type |
Publisher: | ECC Publications |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 8th February 1984 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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An infuriating feature is that the mail collector can be shot at any time, even when no bullets have been seen to fly, or the pursuer behind is dead, or even when there is no visible pursuer behind.
Hmmm, asked 'Is this tape of benefit to Sinclair users?' the response was 'Understand the steps required between what you have and what you want. Work hard but allow time for rest and pleasure.' Make of that what you will.
If you have no experience of composition then ensure you have a supply of sheet music to hand before attempting to program a piece of music, or the results will not prove worthwhile.
Millypede (Add-On Electronics)
Millypede is a reasonably fast and compulsive variant of an arcade oldie and will have you returning for just one more try, but watch for that darned spider.
The game is reasonably entertaining though the format is a repetitive after a time.
Improving your skill at scoring in the game is reasonably addictive and it offers the well-tried pleasures of shooting things out of the sky to addicts of that pastime.
The Adventures Of St. Bernard (Carnell)
The game is an addictive one and should appeal to anyone with plenty of persistence and a good sense of timing.
Will appeal most to players who like games which depend on fast reactions.
Munnery's Mergatroids (Abacus)
Lacking originality, the program is nevertheless instantly addictive.
The combination of excellent cartoon animation and depth of plot should make The Alchemist a winner.
Very fast and requires good reactions. The graphics are fairly simple but include effective mushroom clouds.
A brilliant new concept and without doubt will get into everybody's top ten games.
The screen display is dull and little imagination has been used with the effects which could have been created in the scenario.
Chess Tutor One (Sinclair Research)
Most of the questions are fairly easy but they will help to put theory into practice.
There are four levels to the game, which are played in sequence and then repeated, becoming more and more difficult, so that the game provides a challenge both for beginners and advanced players.
Should be a fascinating and entertaining game but its slowness and the ease with which you can die detracts from its appeal.
The player is practically immortal, with three lives per game, and an indefinite number of games to be played.
What appears to be a simple game can easily become very difficult, requiring plenty of thought, and all the time the seconds are ticking away.
Repeatedly produces the response "Sorry not acceptable". That can produce the wrong impression due to the very limited parser.
If you like games which are different from the usual adventure or zap-'em formats, you will like this one.
Several shortcomings. The various diet plans are oversimplified and it is no easy matter to discover from the program how many ounces or grammes of each particular food your diet allows.
Written in Basic. There's a need to press ENTER, and some sloppy maze-generation. Programming flaws, indeed.
The graphics are adequate for this kind of game, although the sound is rather limited during the explosions.
The utilities are useful in writing long programs and can increase the efficiency of the machine.
Fighter Pilot (Digital Integration)
The flying area has wraparound so you cannot fly too far - about 100 x 150 miles - but it can give odd instrument readings when flying over a border.
Visually the game is more or less what you would expect and the on-screen action holds few surprises, but the machine code program is sufficiently competent to while away an idle hour or two.
Unfortunately the computer's spelling of French is not entirely reliable and some of the words in its vocabulary are unusual to say the least.
Move left, move right, fire. See the explosion. Hear the beeping noises. All that was entertaining and original, five years ago. A new variation seems pointless and dated.
If you have never been bored by a game, try this one. Once you have toured the country the results of the election are displayed. That takes almost half an hour.
The adventure has sufficient openings to persuade a beginner to continue with it and sufficient problems to test anyone.
There seems to be little point in paying for a computer game when the same thing could be done as easily and far more cheaply with a few pieces of plastic.
One of the poorer pieces of machine-coded software. There is little to commend it.
Grammatical flaws and spelling mistakes grate in an educational program. It is to be hoped that they will be removed from subsequent editions.
Although no knowledge of musical theory is necessary to use the program, the use of musical notation to show notes already chosen would probably deter those who cannot read music.
Musicmaster (Sinclair Research)
After a slow start it warms up to become an interesting program with educational possibilities, especially for children who are more excited by the idea of computing than ordinary music teaching.
The Pengy concept may be new but the initial interest in the game soon departs.
Written to a good arcade standard... Fast-moving and requires considerable practice for success, all the more since you cannot fire your guided missiles and manoeuvre your spacecraft at the same time.
The graphics are excellent; the view is drawn quickly and clearly; gods appear magically when approached and the map crumbles convincingly whenever exposed to light.
Do not be fooled by it - the game is nowhere near acceptable professional quality.
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