ALIEN MISSILES are descending towards the planet's surface, showering warheads on buildings and silos, while planet-levelling bombs detonate above the ground, preparing the way for the landing of the enormous alien mothership. Thus the scene is set for Fireflash, a run-of-the-mill arcade game from Abacus Programs which owes not a little to the popular Missile Command. You are in control of the Fireflash guided missiles and laser cannons which comprise the planet's defence.
Visually the game is more or less what you would expect and the on-screen action holds few surprises, but the machine code program is sufficiently competent to while away an idle hour or two, and there is a poke facility allowing you to alter some of the program features.
On the flip side is Destroyer, a plodding submarine attack simulation which employs the limited sound effects of the Spectrum to imitate your destroyer's sonar.
Visually the game is more or less what you would expect and the on-screen action holds few surprises, but the machine code program is sufficiently competent to while away an idle hour or two.
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