DUNGEONS OF DOOM also includes the game Escape from the Underworld. The first involves the player descending through a maze to find treasure; the second involves climbing upwards to escape the dungeons.
In each game a section of the maze is shown on the screen. Players who were attracted to the game by its bright, prismatic cover will be disappointed by its graphics. The maze comprises squares and rectangles and the monsters which inhabit it are not displayed, or even described, but merely named - the effect is of a ZX-81 game converted quickly for a Spectrum.
Maze generation in the program is faulty and it is possible to materialise in a section from which there is no exit. If that section is small the flaw soon becomes obvious but on a bigger scale a player could move pointlessly for some time without realising escape was impossible.
The game is slow-moving; despite the poor graphics the picture appears slowly and the player is required to press ENTER after every move. The speed is explained by the game being written in Basic but the need to press ENTER and the sloppy maze-generation are programming flaws.
Dungeons of Doom is produced for the 48K Spectrum by Temptation Software Ltd, 27 Cinque Ports Street, Rye, Sussex.