Genre: | Unknown Genre Type |
Publisher: | Crash |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st December 1986 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Author(s): | - |
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One of the comments you get on entering something it just can't understand is 'OK, OK, so again I bore you with the same message, but if I had enough memory left you wouldn't have this problem. :-)
While some of Ariolasoft's more recent products haven't been of the highest quality, I think that Camelot Warriors is the sort of game that they should be producing as standard.
Cobra is a good game; nice graphics, well used colour and a fair share of playability.
CRL really don't do themselves any favours by releasing this sort of thing. The graphics are average, sound is practically non-existent, and playability is kept to a minimum.
Is this the start of a flood of variants inspired by the arcade game Gauntlet? Well, if the rest are as brilliant as this, then we're all in for a good time.
English Language Tutors (Options International)
The screen graphics are especially good in this program, and the careful structure which has been adopted is extremely impressive.
Graphically the game is excellent, but its outstanding feature is the colour. The sound is admirable: there are a couple of tunettes on the title screens and there are lots of lovely effects during the game.
French Crosswords (AVP Computing)
I thoroughly enjoyed this program and found that much of my long-forgotten-French was coming back to me.
French Dictation (AVP Computing)
I found this program to be a very sensible way of preparing for the requirements of O Level-dictation with the audio element being very clear and easy to follow.
The graphics are aggressive-looking or cute, according to the atmospheric requirement, and the playability, of which it has reams and reams, makes it very addictive.
There is a long way to go in the quality of British strategy software but Cases are approaching fresh ideas with an exciting perspective.
Graphics are awful, with some really dire 'animation'; at least the kid can walk like an Egyptian! Playability wise, the game didn't grab me at all; if anything, it let me drop.
The Great Escape (Denton Designs)
Excellent scrolling, minute detail... Points are awarded for escape attempts and for collecting and using objects.
While being far from one of my favourites, Ice Temple is not a bad game.
Like a lot of the average budget games on the market, I think that it's playable for a few minutes, but then gets infinitely boring.
Prehistoric Adventure (Crusader)
The game is all machine code and sports many sophisticated features.
It's not amazingly revolutionary, despite the very good way that it handles graphics, but I think that it might be worth getting hold of.
The Sacred Armour Of Antiriad (Palace)
The game is excellently presented, the scenario (in comic-book form) sets the scene very well and the attract mode is also first-class.
There's nothing particularly innovative or clever about this game. It simply plays well.
The graphics aren't amazing, and the constant colour changing gets sore on the eyes sometimes, but the game is quite playable, and has echoes of that 'one more quick go' feeling about it.
This is the best game I have played for months... I can't really see myself leaving alone for weeks.
I know of quite a few programs like this on other machines. They work far better because they are so much more sensitive to the small-fingered user.
Everything about the game, from instructions to completion, is thoroughly entertaining.
If you are a shoot-'em-up freak then go out and buy this, you're not going to see better for a long while.
I hate this sort of utterly boring, run of the mill, sub-standard, average game.
The graphics are very pretty if a little cramped. The sound is very dull, no tunes and next to no effects during the game.
This is the sort of game that I could play for an infinite length of time: great!!
Mailstrom is a very simple game to get into but has nothing to keep any self-respecting game player attached for any length of time.
The graphics and colour are excellent, but the game slows down to an awful extent when there are lots of characters on screen.
The graphics are very pretty, but the game is too difficult to be any good. The whole thing is very well presented, but I don't really like it all that much.
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