Genre: | Arcade Game: Platform |
Series: | Number 3 in Movie Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad 6128/PCW, Amstrad CPC464 & Spectrum 48K/128K/+2 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 6th October 1989 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Jon Ritman, Bernie Drummond, Mark Serlin & F. David Thorpe |
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Just perfect. Fly down to your local Bat-shop and demand a copy of the game. Read Review
A Batman game with finely detailed Ultimate-style graphics, a cute Batman sprite and an out-of-tune version of the Batman theme. Now no-one can stand in my way! Mwhahahahaha! Read Review
Batman has been programmed to the highest degree with excellent jingles to accompany the brill graphics and playability. Read Review
Thrills, spills and chills in an action-packed arcade adventure program. Read Review
You'll definitely want to play this one again and again - because leaving it unsolved will drive you batty. Read Review
The attention to detail marks Batman out as a true megagame. Read Review
The playing area seems very large, and after playing the game for ages I've still only located two parts of the Batmobile. Read Review
The Caped Crusader is in the Batcaves beneath Gotham City. Robin has been captured by Batman's adversaries, principally the Joker and with some cunning assistance from the Riddler. The only hope for escape is to assemble the trusty Batcraft whose parts lie scattered around the deadly catacombs beneath and then speed off to rescue Robin.
He slides down the Batpole into his lair but before he can leave, he must collect his equipment, which includes Batboots, Batbelt and Batbag which he will need to meet the challenge ahead. Until he has completely collected these items he will be unable to commence his search for the pieces of the Batcraft.
Some objects will need to be collected for use on the mission and certain others will prove fatal. Batman will have to use all his power as a super sleuth to decide which objects to collect and which to ignore as he searches for the Batcraft and the ultimate goal of being able to rescue Robin.
Once the seven missing parts of the Batcraft are located, Batman will then have to search for the launch pad whereupon he can fire up the engines and commence the rescue.
These four items below must be collected before Batman can begin his task. They are indicated at the bottom right of the playing screen and will automatically be highlighted when collected.
Batman is able to collect extra powers on his journey. These powers are not everlasting, but will help Batman do battle with the henchmen. There are four extra powers and a fifth neutralizing power which Batman must try and avoid!
Look out for the extra lives scattered around.
Look out for the Energy. Collecting one of these enables Batman to travel at greatly increased speed for a short time.
Shields make Batman invulnerable for a short time.
Jumps make Batman able to jump twice the normal height.
The Neutralizers must be avoided. Collecting one of these cancels all Batman's extra powers.
Distributed at several locations are Bat-Signals. Touch one and it wil vanish. As it does, it will store the state of play (number of lives left, Batcraft parts collected, etc). This allows one to restart the game at this point should you lose all your lives - this feature is nested so each time a Bat-Signal is located, the state of play is stored for future use.
The Menu System
Use any key other than ENTER or SHIFT to move the Bat-cursor. Use ENTER to select the entry indicated by the Bat-cursor. Where appropriate, return to main menu by pressing SHIFT.
Joystick Menu
(You only get one chance at this selection.)
Key Menu
It is important to utilise this function properly - Please read the screen prompts.
Control Sensitivity Menu
This enables skill in control to be built up - the main difference being in the way diagonal control is interpreted. The default value is on Low Sensitivity and is recommended for beginners.
The default controls have been defined as follows:
Left | O | 6 | Joystick-Left |
Right | P | 7 | Joystick-Right |
Down | A | 8 | Joystick-Down |
Up | Q | 9 | Joystick-Up |
Jump | SPACE SYMBOL SHIFT M.N.B |
0 | Joystick-Fire |
Carry | SPACE CAPS SHIFT |
Z.X.C.V | |
Pause | 1 | 1 |
Notes
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
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