Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Amiga 500 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st February 1992 |
Original Release Price: | £2.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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This is a spectacular film game, the individual sequences providing some of the best driving and shoot-'em-up action of the year, while the Movie Adventure version simply sets unprecedented standards for this sort of thing.
Switchblade meets Strider, but they don't get along too well and Wolfchild is the rather half-hearted end result. You've seen everything here done better elsewhere.
Perhaps not the true classic it should be due to its small number of locations and occasional lack of playability, but it's still a game destined to become a landmark.
An unexciting simulation of what is widely considered a thrilling event. There's disappointment in store for grapple fans and WWF watchers alike.
US Gold take the surely-very-boring-by-now Ocean approach to a film game - those nifty graphics can't fool us! This is slack and dull and lacking in challenge.
It's very big, but it's rather an average game, both in play and, considering the capabilities of the Amiga, in looks.
Kind of neat. It's almost European in style, and it offers an interesting diversion from the usual Lucasfilm approach to graphic adventures.
Space Ace II: Borf's Revenge (Empire)
Complete trash. Disjointed, ridiculously small, gameplay-free, stupendously overpriced, immensely frustrating, I could go on all day...
Breach 2 Enhanced (Impressions)
A simple-looking role-playing game - nothing new - but with Amiga-standard depth that actually shows.
A fun driving game that's fine as far as it goes, with the hills and junctions giving it a bit of originality, but the control system is abominable, it's not even slightly close to the coin-op and it's far too short to provide a decent amount of enjoyment.
A lethally average war game ever offering absolutely zero to the average war gamer. Only undemanding absolute beginners need apply.
Uninspired, uninnovative, uninteresting, unaddictive and, above all, un-French.
Get past the lousy exterior and you'd be well advised to take a tumble with Falling Jewels.
A simple, methodical, atmospheric shoot-'em-up - not very hectic, and not very surprising, but a game that still deserves to do well.
Great Napoleonic Battles (Impressions)
A stupendously average wargame - its only bonus is a rather good editor.
A waste of a good name... Feels half-hearted and half-finished... Give it about six months, then buy the inevitable budget re-release (if you must).
Graeme Souness Vector Soccer (Impulze)
A brave try, but it doesn't work as a game. And what kind of a Graeme Souness licence is it when you can't even foul anyone anyway?
The Never-Ending Story II (Linel)
Most people realised ages ago that these bitty multi-part film licence affairs don't come off - nobody wants seven crummy games for the price of one good one. You can do much better than this.
Medieval Warriors (Merit/Linel)
A light and breezy - I hesitate to use the word - 'wargame', with ne'er a mention of Napoleon, historical accuracy or any of that sort of thing.
Populous World Editor (Electronic Arts)
As far as editors go, this one does the job but there's only so much to be done with it. Still, there's fun to be had here for Populous fans keen to do their own thing.
A management game with nothing fundamentally wrong with it except for the fact that it's a management game.
Steve McQueen Westphaser (Loriciel)
A pretty hopeless shooting-gallery effort that's easily eclipsed by several budget titles (such as Operation Wolf and Operation Thunderbolt. Don't waste your time by even thinking about it.
A completely, absolutely, entirely, thoroughly, totally, utterly, wholly disappointingly pile of rubbish with no challenge whatsoever.
A combination of nice idea and tidy programming that unfortunately doesn't 'gel'. It sounded promising, but I suppose you can never tell with puzzle games until you've sat down and written them.
Pretty but utterly generic blaster that's frustratingly hard if you don't have autofire and pretty dull if you do.
Air Land Sea (Electronic Arts)
Two top-notch simulations on offer here... but 688 Attack Sub represents a bit of a non-malignant growth inside an otherwise healthy compilation package.
One good, one OK but far too hard and two not very good driving games. To coin a phrase, not a particularly awe-inspiring compilation, really.
Escape From The Planet Of The Robot Monsters (The Hit Squad)
There's probably a question mark over lasting appeal, but who cares when a game's this much good honest fun?
Gameplay so shallow it makes Deathbringer look like Populous II, and a lack of excitement so total from the word 'go' it's as if someone released an incredibly early demo version by mistake. Steer well clear.
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