The inlay looked very inviting, and the instructions seemed
promising. You have to play the part of Zorakk, and you find the
lost Crown of Ultimate Darkness, which lies in three pieces, one
in each of the medieval lands of Ramagora.
On loading, the game display is sluggishly drawn. The main
feature on screen is the graphical representation of the land you
are in, which is split up into 30 squares in grid fashion. You
move around using the keys N, S, E and W, and there are four
buildings which you may visit. You may buy warriors, or you
can enter a battle.
The latter is always welcome because you have to win a battle
to stand a chance of obtaining a piece of the crown. Whether you
win or not is totally random, progress can in no way be swayed by
the player.
Hazards such as starvation, the plague and dragons don't improve
life.
Overall, it's not remarkable and will probably be favoured by the
younger generation. The complete randomness often allows a novice
to achieve a higher score than an experienced player.