The more adventures I review the more I feel they should have to declare certain features. The sort of thing I would like to see are details of how many locations, language used, i.e. machine code or Basic, type of graphics, if any, and some indication of difficulty. That is not easy to assess at all, for what is difficult to one is frustrating for another and simple to a third.
This program is written in Basic and, while being fairly attractive on the Mode 7 screen, is very small and slow to respond to your moves. It is also extremely frustrating with only two locations accessible at first, therefore I find it hard to believe that a beginner with adventures will enjoy this. You do like to get somewhere in the first few moevs, I find. The story line is fairly standard and has been used many times before, notably by Acornsoft. The language understood comprises less than 50 words - I cheated and looked - which means some frustration in getting your message across. In common with other releases from this company there is no written documentation, only that seen on screen.