This game has been written by a chap called Ayyaz Mehmood, who penned Hercules, a game that I thought was quite fun to play.
Tomb of Syrinx is along similar lines, and chronicles your efforts to find five keys from within its mysterious walls, whilst avoiding a motley collection of monsters that seem to just appear precisely when you don't want them to.
It's a tried and tested maze-scrolling game, with some very clean graphics that are not only colourful, but distinctly atmospheric. He's also built in some pretty tasty sound FX for the laser gun, almost the same sound and power as the cannon Defender.
All games have flaws, and I suppose if one was to criticise Tomb of Syrinx, it would be the lack of real excitement in the gameplay. There isn't really a lot to do except zap a few nasties and wander around the place looking for those wonderful keys.
What the monsters do though, is to spin and weave around in a very smooth fashion, and there seems to be a wide choice of the little beasties to home in on.