The Great Wall tells of runners carrying military messages
during times of conflict. You have been selected and your
training consists of running along a wall which separates two
warring factions.
On your way, a variety of missiles are hurled at you and you
only have your wits to defend yourself. You must avoid contact
with vast numbers of arrows, cannon balls, rocks - and
guards - by either dodging under them or jumping over them.
Also to be avoided is falling into the harmless-looking
crenellations along the wall.
Nothing presents much of a problem on its own - your
troubles start when a guard approaches one way, a rock
bounces up from the other and you have to cope with a
conveyer belt crossing.
Your performance as a runner is based on time. Spend too
long on a section of wall and you lose one of your four lives.
You must aim to traverse 64 sections of wall just to complete
the first of the eight levels.
The scenario might have changed, but you've probably
realised that The Great Wall is a game of the Hunchback
type. It offers nothing particularly new, but it does have some
well thought-out features.
I always like the text characters which Artie uses. The
flowing script is a pleasure to read and gives the game a
professional feel - it's a pity it looks like Greek on a
Master.
You cannot define the main keys (left, right and jump), but
the use of Shift means that left or right-handed players are
suited. The graphics are pleasing if fairly simple, and
animation is adequate.
Perhaps the best feature of the program is the sound. For
starters, it can be turned off entirely or you can choose from
four "backing" tunes. A third option allows you to keep the
sound effects without the music.
The Great Wall is a simple, fun game which represents
good value for money.