The Way Of The Exploding Fist (Melbourne House) Review | Electron User - Everygamegoing

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The Way Of The Exploding Fist
By Melbourne House
Acorn Electron

 
Published in Electron User 5.10

Karate may be old news to the box office, but with all the new games coming on to the computer market, one has to be the winner - The Way Of The Exploding Fist.

The scenario, two men locked in combat presided over by a Buddha and a monk, is simple, but it demands great skill and concentration to reach the goal of 10th Dan by fighting and defeating your opponents. One or two player modes are available, each with a very different challenge to offer. In a one player game it is best to defeat the computer with the utmost speed and precision within the time of 30 seconds. For each two fights won you progress one Dan.

The point system showing how you are faring is made up of the Yin Yang symbol, awarded in full or half sections. Two full Yin Yang symbols are needed to defeat each opponent. In two player mode, four 30 second bouts must be fought out, the winner being the player with most points.

The keys are well placed at different ends of the keyboard though there are eighteen moves and ten keys to cope with. The variety of moves seem endless, with kicks, jabs, blocks, punches and somersaults. This game is definitely the best of the karate simulations.

The backdrop on the proceedings gives one a feeling that the programmer put as much effort into it as with the detail on the two characters.

Rog Frost

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