As we've noticed before, compilations are now
the flavour of the month - partly because the
software industry is becoming very similar to
the music business and partly because re-packaged
games can still show a healthy profit with no new
development costs.
Trust Superior, with their background of
innovation, to come up with an imaginative and
welcome twist to the compilation game by
including a new game in a pack of seven
classics.
Superior, of course, have a massive back
catalogue of excellent games (though don't
expect many of their early ones to reappear)
and this compilation includes two games that
I would have expected still to be selling
reasonably: the best game of 1985 Repton 2
and the superb arcade conversion Deathstar.
Both have been discussed in these pages before
and I surely don't need to commend them to
you again.
Slightly more obscure, perhaps, are the
other five re-releases - almost a Peter Johnson
backlist with his racing simulation Overdrive
and still playable Space Pilot, as well as
Deathstart. Two more classic games, Charles
Robertson's Missile Strike and Adrian Stephens'
Crazy Painter offer a challenge still and it is
only the previous overated Battle Tank by
Mark Silver that lets the collection down.
However, the new game is worth most of the purchase
price on its own - Alwin Adolf's micro version of
the arcade classic Quix, now retitled Kix.
It's certainly not a new concept at all, but that
doesn't matter. The object of the game is to
control 20 screens by seizing at least 75%%
of each screen - this you do by drawing a line
from the quadrant's edge and enclosing space.
Easy, huh? Well, not quite as each quadrant
has at least one Sparkler; a constantly moving
series of lines familiar from many graphics
demos that kills on contact. In addition there
are up to four Tracers which move around the
borders and kill, again on contact.
Finally, any delay once you've begun to
draw a line produces a Fuse that is very hard
to outrun.
What is deceptive is the game's simplicity. Bonus
points are available when, for instance, you split
two Sparklers in separate parts of the
screen but their constant movement and fairly
random speed/direction changes mean that a
cool hand is needed.
Nothing flashy here; no death-defying
graphics; no state-of-the-art byte compression.
Just a good, compulsive game that I am
returning to again and again.
All in all, an excellent package and superb
value. The unofficial word on these compilations
is that the featured new games weren't quite
good enough to warrant the full Superior
advertising/prize promotion. That, I think, is
a reflection on the Superior marketing strategy
than on either Kix or the featured game on
the first collection, Gary Partis' Syncron.
I hope the idea takes off and that other
software houses will issue such imaginative
compilations.