In Spaceman Sid the Martians have muscled in on our mining
operations on the Planet Tribos.
With only your XR5 laser-armed combat rover for protection you must infiltrate the
Martian defences and destroy the enemy camps.
The constantly scrolling planet surface is far from
smooth, yet the combat rover's excellent independent suspen
sion copes admirably with the rugged terrain.
However the craters must be jumped by pressing Shift and the
larger rocks vapourised with a blast from your forward laser
cannon.
The results of failing to clear a crater are quite devastating as all
three wheels fly gracefully skywards and bounce away in
different directions leaving the combat rover sat squarely on the ground.
The XR5's weaponry consists of two lasers, one firing forward and the other
vertically upwards.
The vertical firing laser is designed for shooting down the
enemy scout ships which hover overhead dropping rather large
bombs in your general direction.
So that you don't present a sitting target for the enemy
bombs, you are able to manoeuvre your craft backwards
and forwards on the screen by use of the Z and X keys.
The forward laser is essential to enable Sid to destroy the
rocks which litter the landscape and block his path.
Small rocks are destroyed by a single shot but the larger ones
must be hit twice. Another hazard at ground level is the
occasional enemy drone ship which skims over the surface at
high speed in an attempt to ram your ship kamikaze-style.
The planet's surface is divided into five sectors, each consisting
of five sub-sectors. Your position in each sector is shown
graphically at the top of the screen.
Spaceman Sid is essentially the same game as Micro Power's
Dune Rider but is played at a more leisurely pace - at the
beginning anyway - and there are fewer aerial aliens.
Personally I found Sid more pleasing graphically, and much
more addictive.