Smugglers' Cove is an illustrated adventure written by Camel,
but published by CRL. No instructions came with the review copy.
The screen is nicely laid out with a graphics window at the
top which appears to function in mode 0. However, the text
area seems to be working in mode 1, which is rather clever. I
suspect that the programmer is POKEing the graphics chip
directly, as the screen flashes peculiarly after drawing a new
picture. As a result, the program may be incompatible with
the Amstrad 664. In any event, it won't work with the DDI-1
switched on. A memory full error occurs.
Every time a location
is entered, the picture is redrawn, but the "fill" routine
is fairly slow. Waiting becomes a bit of a drag. The drawings,
though low-res, are certainly up to the standard of The Hobbit.
The plot appears to cast you in an underground cave system
on an island, so I must presume the target is smugglers'
treasure. Immediately striking is the humour of the programmer,
evident in both the objects and the responses of your computer
guide which has a variety of abusive remarks at its command.
Unfortunately, I was soon killed off by a partially decomposed
corpse whilst carrying a lifebelt and a bag of monster munchies.
The input interpreter also denied the existence of objects just
described, which is a bit off.
Good value compared with other Amstrad offerings, but I've seen
it advertised £2 cheaper direct from Camel.